My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Fisherman Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Fisherman Ram Rider
Zap
Fisherman Ram Rider
Barbarian Barrel
The Log
Fisherman Ram Rider
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Fisherman Ram Rider
Fireball
Fisherman Ram Rider
Poison
Fisherman
Lightning
Fisherman Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Fisherman Ram Rider Goblinstein Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Fisherman Ram Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning Ram Rider Mega Knight
Rage
Lightning
Ram Rider Arrows
P.E.K.K.A
Arrows Fisherman Ram Rider
Fisherman
P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Lightning Arrows P.E.K.K.A Fisherman Mega Knight
Mega Knight
Arrows Fisherman Ram Rider
Goblinstein

Defense Synergies 1 5

Arrows
Mega Knight Lightning P.E.K.K.A
Rage
Lightning
Arrows
P.E.K.K.A
Arrows Fisherman
Fisherman
P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Fisherman
Mega Knight
Arrows Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ram Rider
P.E.K.K.A Fisherman Ram Rider Mega Knight
P.E.K.K.A Fisherman Ram Rider Mega Knight Lightning
P.E.K.K.A Fisherman Ram Rider Mega Knight
Lightning Arrows P.E.K.K.A Mega Knight
Arrows Mega Knight
Lightning Ram Rider Arrows
Lightning Arrows P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Fisherman
Fisherman Mega Knight
Arrows Fisherman Ram Rider Mega Knight
Arrows Ram Rider
P.E.K.K.A Mega Knight Lightning Ram Rider
Mega Knight Arrows P.E.K.K.A
P.E.K.K.A Ram Rider Mega Knight
Lightning P.E.K.K.A Fisherman Ram Rider Mega Knight
Mega Knight Arrows P.E.K.K.A Fisherman
Arrows Mega Knight Fisherman Ram Rider
Arrows Fisherman Ram Rider Mega Knight
P.E.K.K.A Fisherman Ram Rider
Mega Knight Arrows P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Fisherman
Arrows Lightning Fisherman Mega Knight
P.E.K.K.A Mega Knight Lightning Fisherman Ram Rider
Lightning P.E.K.K.A Mega Knight Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Mega Knight
Arrows Ram Rider
P.E.K.K.A Lightning Ram Rider
P.E.K.K.A Mega Knight Fisherman
Lightning P.E.K.K.A Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Arrows
Lightning P.E.K.K.A Mega Knight Ram Rider
Mega Knight
Lightning P.E.K.K.A Fisherman
Arrows Mega Knight P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Fisherman Ram Rider
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows Ram Rider
Arrows
Arrows Lightning Ram Rider
Arrows Lightning Fisherman Ram Rider
Lightning Fisherman
Lightning Arrows Fisherman Ram Rider
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman
Lightning Arrows Fisherman
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Fisherman
Lightning Arrows Fisherman Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning Fisherman
Lightning Arrows
Arrows Mega Knight
Fisherman
Arrows Lightning Fisherman Ram Rider
Lightning Arrows Fisherman Ram Rider Mega Knight
Lightning Arrows Fisherman
Lightning Arrows
Lightning
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
P.E.K.K.A Mega Knight
Arrows Lightning
Lightning
Lightning Arrows Ram Rider
Arrows
Lightning Mega Knight
Arrows Lightning
Lightning Arrows
P.E.K.K.A Mega Knight
Lightning
Lightning
Lightning Mega Knight
P.E.K.K.A
Lightning Mega Knight

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