My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Phoenix Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Wizard
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Battle Healer Electro Wizard Ram Rider
Fireball
Battle Healer Electro Wizard Ram Rider
Poison
Battle Healer Electro Wizard Phoenix
Lightning
Battle Healer Electro Wizard Phoenix Ram Rider
Rocket
Battle Healer Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Arrows Battle Healer Electro Wizard Phoenix Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Rage Arrows Battle Healer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Ram Rider Electro Wizard Phoenix Mega Knight
Arrows
Battle Healer Phoenix Ram Rider Mega Knight
Battle Healer
Rage Arrows Electro Wizard Ram Rider
Rage
Battle Healer Electro Wizard Phoenix
Electro Wizard
Giant Snowball Battle Healer Rage Ram Rider Mega Knight
Phoenix
Giant Snowball Arrows Rage
Ram Rider
Giant Snowball Arrows Battle Healer Electro Wizard Mega Knight
Mega Knight
Giant Snowball Arrows Electro Wizard Ram Rider

Defense Synergies 3 9

Giant Snowball
Ram Rider Mega Knight Battle Healer Electro Wizard Phoenix
Arrows
Mega Knight Battle Healer Phoenix
Battle Healer
Giant Snowball Arrows Electro Wizard Phoenix
Rage
Electro Wizard
Giant Snowball Battle Healer Ram Rider Mega Knight
Phoenix
Giant Snowball Arrows Battle Healer
Ram Rider
Giant Snowball Electro Wizard
Mega Knight
Giant Snowball Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Ram Rider
Battle Healer Electro Wizard Phoenix Ram Rider Mega Knight
Ram Rider Mega Knight Giant Snowball Electro Wizard
Electro Wizard Phoenix Ram Rider Mega Knight
Arrows Battle Healer Mega Knight
Arrows Giant Snowball Electro Wizard Mega Knight
Giant Snowball Electro Wizard Ram Rider Arrows Phoenix
Arrows Battle Healer Electro Wizard Phoenix Ram Rider Mega Knight
Phoenix
Giant Snowball Battle Healer Electro Wizard Phoenix Mega Knight
Electro Wizard Giant Snowball Arrows Ram Rider Mega Knight
Arrows Giant Snowball Electro Wizard Phoenix Ram Rider
Mega Knight Giant Snowball Battle Healer Electro Wizard Ram Rider
Mega Knight Giant Snowball Arrows Electro Wizard
Electro Wizard Phoenix Ram Rider Mega Knight
Giant Snowball Electro Wizard Ram Rider Mega Knight
Mega Knight Arrows Electro Wizard
Arrows Mega Knight Giant Snowball Battle Healer Electro Wizard Ram Rider
Giant Snowball Arrows Battle Healer Electro Wizard Ram Rider Mega Knight
Electro Wizard Phoenix Ram Rider
Mega Knight Giant Snowball Arrows Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Battle Healer Electro Wizard
Electro Wizard Giant Snowball Arrows Battle Healer Phoenix Mega Knight
Mega Knight Battle Healer Electro Wizard Ram Rider
Mega Knight Battle Healer Electro Wizard Phoenix Ram Rider
Battle Healer Phoenix Ram Rider Mega Knight
Arrows Giant Snowball Electro Wizard Ram Rider
Battle Healer Electro Wizard Phoenix Ram Rider
Mega Knight Battle Healer Phoenix
Electro Wizard Mega Knight Giant Snowball Phoenix
Phoenix
Mega Knight Phoenix
Mega Knight Giant Snowball Arrows Electro Wizard Phoenix
Mega Knight Ram Rider
Mega Knight
Electro Wizard Phoenix Battle Healer
Arrows Mega Knight Giant Snowball Battle Healer Electro Wizard Phoenix
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball Electro Wizard Ram Rider
Arrows
Arrows
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Ram Rider
Arrows
Arrows Giant Snowball Ram Rider
Arrows Giant Snowball Ram Rider
Giant Snowball Electro Wizard
Arrows Electro Wizard Ram Rider
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Electro Wizard Mega Knight
Giant Snowball Arrows Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Mega Knight
Arrows Giant Snowball Electro Wizard Ram Rider
Giant Snowball Arrows Ram Rider Mega Knight
Arrows
Giant Snowball Arrows Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows Electro Wizard
Mega Knight
Giant Snowball Arrows
Electro Wizard
Giant Snowball Arrows Electro Wizard Ram Rider
Arrows
Electro Wizard Mega Knight
Arrows Giant Snowball
Giant Snowball Arrows
Mega Knight
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard Mega Knight
Mega Knight

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