My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bandit Fisherman Magic Archer Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Fisherman Sparky
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Bandit Fisherman Sparky
Barbarian Barrel
Battle Ram Bandit Magic Archer Sparky
The Log
Battle Ram Bandit Fisherman Sparky
Earthquake
Arrows
Royal Delivery
Battle Ram Bandit Fisherman Magic Archer Sparky
Fireball
Battle Ram Bandit Fisherman Magic Archer Sparky
Poison
Fisherman Magic Archer Sparky
Lightning
Battle Ram Bandit Fisherman Magic Archer Sparky Archer Queen
Rocket
Magic Archer Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Bandit Fisherman Battle Ram Magic Archer Archer Queen Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Bandit Fisherman

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Battle Ram Bandit
Battle Ram
Bandit Magic Archer Arrows Archer Queen
Rage
Sparky
Bandit
Battle Ram Arrows Magic Archer
Fisherman
Sparky
Magic Archer
Battle Ram Bandit
Sparky
Arrows Rage Fisherman Archer Queen
Archer Queen
Battle Ram Sparky

Defense Synergies 0 5

Arrows
Bandit Sparky
Battle Ram
Rage
Bandit
Arrows Fisherman Magic Archer
Fisherman
Bandit Magic Archer
Magic Archer
Bandit Fisherman
Sparky
Arrows
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer Sparky
Sparky Bandit Fisherman
Fisherman Sparky Bandit
Sparky Bandit Fisherman
Arrows Sparky
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Bandit Magic Archer Sparky
Sparky Fisherman Archer Queen
Bandit Fisherman Sparky
Arrows Bandit Fisherman Magic Archer
Arrows Magic Archer
Sparky Bandit
Sparky Arrows Magic Archer
Sparky Bandit
Bandit Fisherman Sparky
Sparky Arrows Fisherman
Arrows Bandit Fisherman Magic Archer
Arrows Bandit Fisherman Magic Archer
Sparky Fisherman
Arrows Bandit Fisherman Sparky
Fisherman Sparky Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fisherman Sparky
Bandit Arrows Fisherman Magic Archer
Bandit Fisherman Sparky
Bandit Fisherman Sparky
Bandit Fisherman Sparky
Arrows Magic Archer
Sparky Bandit
Fisherman Sparky
Bandit Magic Archer Sparky
Sparky
Sparky
Arrows Archer Queen
Bandit Sparky
Magic Archer Sparky
Sparky Fisherman Magic Archer Archer Queen
Arrows Magic Archer Sparky Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Bandit Sparky
Arrows Bandit Fisherman Magic Archer
Arrows Bandit Magic Archer Sparky
Arrows Sparky
Arrows Magic Archer Sparky
Arrows Magic Archer
Arrows Magic Archer Sparky
Arrows Magic Archer
Arrows Bandit Fisherman
Fisherman Sparky
Arrows Bandit Fisherman Magic Archer Sparky
Arrows Magic Archer Archer Queen
Bandit Fisherman Magic Archer Sparky
Arrows Bandit Fisherman Magic Archer
Arrows Fisherman Magic Archer Sparky
Arrows Bandit Magic Archer Sparky
Magic Archer Arrows Bandit Sparky
Arrows Sparky
Fisherman Sparky
Arrows Bandit Fisherman Magic Archer Sparky
Arrows Magic Archer
Magic Archer Sparky
Arrows
Fisherman Sparky
Arrows
Arrows Magic Archer Sparky
Fisherman
Arrows Bandit Fisherman Magic Archer Sparky
Arrows Bandit Fisherman Magic Archer Sparky
Arrows Bandit Fisherman Magic Archer Sparky
Arrows Magic Archer Sparky
Sparky
Arrows Bandit Magic Archer Sparky
Arrows Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky
Bandit Magic Archer
Arrows Magic Archer Archer Queen
Arrows
Magic Archer Sparky
Arrows Magic Archer
Arrows Sparky Archer Queen
Sparky Archer Queen
Magic Archer Sparky Archer Queen
Magic Archer Archer Queen
Bandit Magic Archer Sparky Archer Queen
Sparky
Sparky
Fisherman

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