My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Golem Valkyrie Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Fisherman
Giant Snowball
Witch Fisherman
Zap
Witch Fisherman
Barbarian Barrel
Rascals Elite Barbarians Elixir Golem Valkyrie Witch
The Log
Rascals Elite Barbarians Elixir Golem Witch Fisherman
Earthquake
Elixir Golem Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Elite Barbarians Elixir Golem Valkyrie Witch Fisherman
Fireball
Rascals Elite Barbarians Elixir Golem Witch Fisherman
Poison
Rascals Elixir Golem Witch Fisherman
Lightning
Elite Barbarians Valkyrie Witch Fisherman
Rocket
Rascals Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Fisherman Valkyrie Rascals Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Elixir Golem Fisherman

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Elixir Golem
Rascals
Elite Barbarians
Arrows Valkyrie
Elixir Golem
Arrows Mirror Witch
Valkyrie
Elite Barbarians Witch Fisherman
Mirror
Arrows Elixir Golem
Witch
Elixir Golem Valkyrie
Fisherman
Valkyrie

Defense Synergies 2 5

Arrows
Mirror Valkyrie
Rascals
Elite Barbarians
Valkyrie
Elixir Golem
Valkyrie
Elite Barbarians Arrows Mirror Witch Fisherman
Mirror
Arrows Valkyrie
Witch
Valkyrie Fisherman
Fisherman
Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Rascals Valkyrie Witch Fisherman
Witch Fisherman Rascals Elite Barbarians Valkyrie
Elite Barbarians Witch Rascals Valkyrie Fisherman
Arrows Elite Barbarians Valkyrie
Arrows Rascals Valkyrie
Arrows Rascals Witch
Arrows Rascals Valkyrie
Witch Rascals Elite Barbarians Fisherman
Elite Barbarians Rascals Valkyrie Fisherman
Valkyrie Witch Arrows Rascals Fisherman
Arrows Rascals Witch
Rascals Elite Barbarians Valkyrie Witch
Valkyrie Arrows Rascals Witch
Elite Barbarians Rascals
Rascals Elite Barbarians Fisherman
Arrows Rascals Elite Barbarians Valkyrie Witch Fisherman
Arrows Valkyrie Rascals Elite Barbarians Witch Fisherman
Arrows Valkyrie Witch Rascals Fisherman
Elite Barbarians Fisherman
Rascals Valkyrie Arrows Elite Barbarians Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Elite Barbarians Witch Fisherman
Arrows Elite Barbarians Valkyrie Fisherman
Rascals Elite Barbarians Valkyrie Witch Fisherman
Valkyrie Rascals Elite Barbarians Fisherman
Rascals Elite Barbarians Valkyrie Witch Fisherman
Arrows Rascals Witch
Rascals Elite Barbarians Valkyrie Witch
Rascals Elite Barbarians Valkyrie Fisherman
Elite Barbarians Valkyrie Witch
Witch
Rascals Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie
Rascals Elite Barbarians Valkyrie Witch
Rascals Valkyrie Witch
Rascals Elite Barbarians Witch Valkyrie Fisherman
Arrows Valkyrie Rascals Elite Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Valkyrie
Arrows Fisherman
Arrows
Arrows Rascals Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows Fisherman
Elite Barbarians Fisherman
Arrows Valkyrie Fisherman
Arrows
Elite Barbarians Fisherman
Arrows Fisherman
Arrows Elite Barbarians Fisherman
Arrows Witch
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Valkyrie Witch
Arrows
Fisherman
Arrows
Arrows Valkyrie Witch
Witch Fisherman
Arrows Witch Fisherman
Arrows Witch Fisherman
Arrows Fisherman
Elite Barbarians Arrows Witch
Witch
Elite Barbarians
Arrows
Arrows
Arrows
Witch
Arrows Witch
Arrows
Rascals Valkyrie
Arrows
Arrows
Elite Barbarians
Rascals Elite Barbarians Witch
Witch
Witch

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