My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Dragon P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Dark Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Electro Dragon
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer Dark Prince Electro Dragon P.E.K.K.A
Fireball
Firecracker Battle Healer Electro Dragon
Poison
Firecracker Battle Healer Electro Dragon
Lightning
Battle Healer Dark Prince Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Rocket Dark Prince P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Battle Healer Dark Prince Electro Dragon Rocket P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Battle Healer Dark Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Golem Battle Healer Dark Prince
Firecracker
Battle Healer Dark Prince P.E.K.K.A Golem
Battle Healer
Electro Dragon Arrows Firecracker Dark Prince Golem
Rocket
Golem
Dark Prince
Arrows Firecracker Battle Healer Golem
Electro Dragon
Battle Healer Golem P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Electro Dragon
Golem
Arrows Electro Dragon Firecracker Battle Healer Rocket Dark Prince

Defense Synergies 1 9

Arrows
Battle Healer Dark Prince P.E.K.K.A
Firecracker
Battle Healer Dark Prince Electro Dragon P.E.K.K.A
Battle Healer
Electro Dragon Arrows Firecracker Dark Prince
Rocket
Dark Prince
Arrows Firecracker Battle Healer Electro Dragon
Electro Dragon
Battle Healer Firecracker Dark Prince
P.E.K.K.A
Arrows Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon
P.E.K.K.A Firecracker Battle Healer Dark Prince Electro Dragon
Rocket P.E.K.K.A Dark Prince Electro Dragon
P.E.K.K.A Firecracker Dark Prince Electro Dragon
Arrows Firecracker Battle Healer Rocket Dark Prince P.E.K.K.A
Arrows Firecracker Dark Prince Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Rocket Arrows Battle Healer Electro Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Battle Healer Dark Prince
Arrows Firecracker Dark Prince Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A Battle Healer Rocket Dark Prince Electro Dragon
Rocket Arrows Firecracker Dark Prince Electro Dragon P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Arrows Firecracker Dark Prince Electro Dragon P.E.K.K.A
Arrows Firecracker Battle Healer Dark Prince Electro Dragon
Arrows Firecracker Battle Healer Dark Prince Electro Dragon
P.E.K.K.A
Dark Prince Arrows Firecracker Battle Healer Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Dark Prince P.E.K.K.A
Arrows Firecracker Battle Healer Rocket Electro Dragon
P.E.K.K.A Battle Healer Rocket Dark Prince Electro Dragon
Rocket Dark Prince P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Dark Prince
Arrows Firecracker Rocket Electro Dragon
Rocket Dark Prince P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Dark Prince
Rocket Electro Dragon P.E.K.K.A Firecracker Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Electro Dragon
Rocket P.E.K.K.A Arrows Dark Prince
Rocket Dark Prince P.E.K.K.A
Firecracker Electro Dragon
Electro Dragon Firecracker Battle Healer Rocket Dark Prince P.E.K.K.A
Arrows Firecracker Battle Healer Dark Prince Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Arrows Electro Dragon
Arrows Firecracker Rocket Dark Prince
Rocket Arrows Firecracker Dark Prince
Arrows Firecracker Rocket Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Electro Dragon
Firecracker Rocket Arrows Dark Prince Electro Dragon
Arrows Firecracker Rocket Electro Dragon
Rocket Firecracker
Arrows Firecracker Rocket Electro Dragon
Arrows Firecracker
Rocket Arrows Firecracker Electro Dragon
Arrows Firecracker Rocket Electro Dragon
Arrows Rocket
Rocket
Rocket Arrows Firecracker Dark Prince Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Rocket
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Firecracker Dark Prince Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Rocket Arrows Firecracker
Arrows Firecracker Electro Dragon
Rocket Electro Dragon Firecracker
Arrows Rocket Electro Dragon
Rocket Arrows Firecracker Electro Dragon
P.E.K.K.A
Rocket Arrows Firecracker
Rocket Dark Prince Electro Dragon
Rocket Arrows Firecracker Electro Dragon
Arrows
Firecracker Rocket Dark Prince Electro Dragon
Arrows Firecracker Electro Dragon
Rocket Arrows
Firecracker Dark Prince Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Rocket
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket Dark Prince
P.E.K.K.A
Firecracker Rocket Electro Dragon

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