My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Inferno Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon Sparky
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Prince Inferno Dragon Sparky
Barbarian Barrel
Skeleton Army Lumberjack Sparky
The Log
Skeleton Army Prince Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Prince Inferno Dragon Lumberjack Sparky
Fireball
Skeleton Army Inferno Dragon Lumberjack Sparky
Poison
Skeleton Army Sparky
Lightning
Prince Inferno Dragon Lumberjack Sparky
Rocket
Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Prince Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Inferno Dragon Lumberjack Prince Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Inferno Dragon Lumberjack

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Prince Lumberjack Mega Knight
Rocket
Skeleton Army
Sparky
Prince
Mega Knight Arrows Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Arrows Prince Sparky Mega Knight
Sparky
Arrows Skeleton Army Lumberjack
Mega Knight
Prince Inferno Dragon Arrows Lumberjack

Defense Synergies 1 8

Arrows
Mega Knight Prince Lumberjack Sparky
Rocket
Skeleton Army
Prince Inferno Dragon Lumberjack Sparky
Prince
Arrows Skeleton Army
Inferno Dragon
Skeleton Army Mega Knight
Lumberjack
Arrows Skeleton Army
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Skeleton Army Inferno Dragon Lumberjack Sparky Prince Mega Knight
Rocket Skeleton Army Prince Lumberjack Sparky Mega Knight Inferno Dragon
Skeleton Army Prince Inferno Dragon Lumberjack Sparky Mega Knight
Arrows Rocket Skeleton Army Prince Lumberjack Sparky Mega Knight
Arrows Skeleton Army Lumberjack Mega Knight
Rocket Inferno Dragon Arrows
Rocket Arrows Sparky Mega Knight
Inferno Dragon Sparky Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack Sparky Mega Knight
Skeleton Army Arrows Lumberjack Mega Knight
Arrows Inferno Dragon
Skeleton Army Prince Lumberjack Sparky Mega Knight Rocket
Rocket Skeleton Army Sparky Mega Knight Arrows Prince Lumberjack
Skeleton Army Inferno Dragon Sparky Prince Lumberjack Mega Knight
Rocket Skeleton Army Prince Inferno Dragon Lumberjack Sparky Mega Knight
Sparky Mega Knight Arrows Skeleton Army Prince Lumberjack
Arrows Mega Knight Skeleton Army Prince Lumberjack
Arrows Inferno Dragon Lumberjack Mega Knight
Sparky Prince Inferno Dragon Lumberjack
Skeleton Army Mega Knight Arrows Prince Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Prince Sparky
Arrows Rocket Prince Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Rocket Prince Sparky
Rocket Skeleton Army Prince Lumberjack Mega Knight Sparky
Skeleton Army Prince Inferno Dragon Lumberjack Sparky Mega Knight
Arrows Rocket
Rocket Skeleton Army Prince Sparky Lumberjack
Mega Knight Skeleton Army Prince Inferno Dragon Lumberjack Sparky
Rocket Mega Knight Skeleton Army Prince Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mega Knight Prince Lumberjack Sparky
Rocket Skeleton Army Mega Knight Arrows Prince
Rocket Skeleton Army Prince Mega Knight Lumberjack Sparky
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Rocket Prince Inferno Dragon Lumberjack
Arrows Mega Knight Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Sparky
Arrows
Rocket Arrows Sparky
Arrows Rocket Prince Sparky
Rocket Arrows Sparky Mega Knight
Arrows Rocket
Arrows Sparky
Arrows
Arrows
Rocket Prince Lumberjack Sparky
Rocket Arrows Prince Sparky
Arrows Rocket
Rocket Sparky
Arrows Rocket
Arrows Prince Sparky
Rocket Arrows Sparky
Arrows Rocket Sparky Mega Knight
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Prince Sparky Mega Knight
Rocket Arrows Mega Knight
Rocket Prince Sparky Mega Knight
Rocket Arrows
Rocket Prince Sparky
Rocket Arrows
Arrows Sparky Mega Knight
Inferno Dragon
Arrows Sparky
Arrows Prince Sparky Mega Knight
Rocket Arrows Sparky
Arrows Sparky
Rocket
Sparky
Arrows Rocket Sparky Mega Knight
Rocket Arrows Sparky
Prince Sparky Mega Knight
Rocket Arrows Sparky
Rocket Skeleton Army Prince
Rocket Arrows
Arrows
Rocket Prince Lumberjack Sparky Mega Knight
Arrows
Rocket Arrows Sparky
Prince Sparky Mega Knight
Rocket Sparky
Rocket
Rocket Prince Sparky Mega Knight

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