My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Royal Hogs Skeleton Army Ram Rider
Zap
Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Bomb Tower Wizard Royal Hogs Skeleton Army
The Log
Royal Hogs Skeleton Army Ram Rider
Earthquake
Bomb Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Wizard Royal Hogs Skeleton Army Ram Rider
Fireball
Bomb Tower Wizard Royal Hogs Skeleton Army Ram Rider
Poison
Bomb Tower Wizard Royal Hogs Skeleton Army
Lightning
Bomb Tower Wizard Ram Rider
Rocket
Bomb Tower Wizard Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Royal Delivery Skeleton Army Bomb Tower Wizard Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Royal Delivery Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Ram Rider
Royal Delivery
Bomb Tower
Wizard
Royal Hogs Rage Ram Rider
Royal Hogs
Arrows Wizard
Rage
Wizard
Skeleton Army
Ram Rider
Arrows Wizard

Defense Synergies 1 7

Arrows
Royal Delivery Bomb Tower
Royal Delivery
Bomb Tower Arrows Wizard Skeleton Army Ram Rider
Bomb Tower
Royal Delivery Arrows Skeleton Army
Wizard
Royal Delivery Skeleton Army
Royal Hogs
Rage
Skeleton Army
Royal Delivery Bomb Tower Wizard
Ram Rider
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Bomb Tower Skeleton Army Royal Delivery Ram Rider
Bomb Tower Skeleton Army Ram Rider Royal Delivery
Bomb Tower Skeleton Army Ram Rider
Arrows Royal Delivery Bomb Tower Skeleton Army
Arrows Royal Delivery Skeleton Army Bomb Tower
Ram Rider Arrows Royal Delivery Bomb Tower Wizard
Arrows Bomb Tower Ram Rider
Bomb Tower Skeleton Army
Skeleton Army Royal Delivery
Skeleton Army Arrows Royal Delivery Bomb Tower Wizard Ram Rider
Arrows Royal Delivery Wizard Ram Rider
Bomb Tower Skeleton Army Royal Delivery Wizard Ram Rider
Bomb Tower Wizard Skeleton Army Arrows Royal Delivery
Skeleton Army Bomb Tower Ram Rider
Bomb Tower Skeleton Army Royal Delivery Ram Rider
Bomb Tower Wizard Arrows Royal Delivery Skeleton Army
Arrows Royal Delivery Bomb Tower Wizard Skeleton Army Ram Rider
Arrows Royal Delivery Bomb Tower Wizard Ram Rider
Bomb Tower Ram Rider
Wizard Skeleton Army Arrows Royal Delivery Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery
Royal Delivery Arrows Bomb Tower Wizard
Royal Delivery Skeleton Army Bomb Tower Ram Rider
Skeleton Army Royal Delivery Ram Rider
Royal Delivery Skeleton Army Ram Rider
Arrows Royal Delivery Wizard Bomb Tower Ram Rider
Royal Delivery Skeleton Army Bomb Tower Ram Rider
Royal Delivery Bomb Tower Skeleton Army
Royal Delivery Bomb Tower Skeleton Army
Royal Delivery Skeleton Army
Bomb Tower
Skeleton Army Arrows Royal Delivery
Royal Delivery Skeleton Army Bomb Tower Wizard Ram Rider
Wizard Bomb Tower Skeleton Army
Skeleton Army Royal Delivery Bomb Tower
Arrows Royal Delivery Bomb Tower Wizard
Arrows Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ram Rider
Arrows
Arrows
Wizard Arrows
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard Ram Rider
Arrows
Wizard
Arrows Wizard
Arrows
Wizard

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