My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton
Giant Snowball
Guards Witch Princess
Zap
Guards Witch Princess
Barbarian Barrel
Guards Witch Giant Skeleton Princess
The Log
Guards Witch Giant Skeleton Princess
Earthquake
Guards Witch
Arrows
Guards Witch Princess
Royal Delivery
Guards Witch Giant Skeleton Princess
Fireball
Witch Princess
Poison
Guards Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Guards Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Royal Delivery Guards Princess Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Royal Delivery Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Giant Skeleton Lightning
Royal Delivery
Mirror
Arrows Giant Skeleton Lightning Princess
Guards
Witch
Giant Skeleton
Giant Skeleton
Arrows Mirror Witch Lightning Princess
Lightning
Arrows Mirror Giant Skeleton
Princess
Mirror Giant Skeleton

Defense Synergies 2 13

Arrows
Mirror Royal Delivery Giant Skeleton Lightning
Royal Delivery
Mirror Arrows Guards Witch Giant Skeleton Princess
Mirror
Arrows Royal Delivery Princess
Guards
Royal Delivery Witch Giant Skeleton Princess
Witch
Royal Delivery Guards Giant Skeleton
Giant Skeleton
Arrows Royal Delivery Guards Witch Princess
Lightning
Arrows
Princess
Royal Delivery Mirror Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Royal Delivery Witch
Witch Royal Delivery Giant Skeleton Lightning
Witch Guards
Lightning Arrows Royal Delivery Giant Skeleton Princess
Arrows Royal Delivery Guards
Lightning Arrows Royal Delivery Witch Princess
Lightning Arrows Giant Skeleton
Witch Princess
Guards Royal Delivery Giant Skeleton
Guards Witch Arrows Royal Delivery Giant Skeleton Princess
Arrows Royal Delivery Witch Princess
Royal Delivery Guards Witch Giant Skeleton Lightning
Arrows Royal Delivery Guards Witch Princess
Royal Delivery Lightning
Arrows Royal Delivery Witch
Arrows Royal Delivery Guards Witch
Arrows Royal Delivery Witch Guards Giant Skeleton Princess
Arrows Royal Delivery Guards Witch Giant Skeleton
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery Witch Giant Skeleton
Royal Delivery Arrows Lightning
Royal Delivery Guards Giant Skeleton Witch Lightning
Guards Giant Skeleton Lightning Royal Delivery
Giant Skeleton Royal Delivery Guards Witch
Arrows Royal Delivery Witch Princess
Royal Delivery Guards Witch Giant Skeleton Lightning
Giant Skeleton Royal Delivery
Royal Delivery Giant Skeleton Lightning Witch
Witch Royal Delivery Guards
Guards Witch Giant Skeleton
Lightning Arrows Royal Delivery Guards Giant Skeleton
Royal Delivery Giant Skeleton Lightning Guards Witch
Witch Princess
Guards Witch Royal Delivery Giant Skeleton Lightning
Arrows Royal Delivery Witch Giant Skeleton Princess
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows Guards Giant Skeleton
Arrows Princess
Lightning Arrows Giant Skeleton
Lightning Arrows Guards Giant Skeleton
Arrows
Arrows Witch Princess
Arrows Witch Princess
Arrows Lightning Princess
Arrows Lightning
Lightning Guards
Lightning Arrows Princess
Lightning Arrows Princess
Lightning Princess
Lightning Arrows Princess
Lightning Princess Arrows
Lightning Arrows Witch Princess
Lightning Arrows Princess
Lightning Arrows
Lightning
Lightning Arrows Princess
Lightning Arrows Witch Princess
Lightning Giant Skeleton
Lightning Arrows Princess
Lightning
Lightning Arrows
Arrows Witch Princess
Witch
Arrows Witch Lightning Princess
Lightning Arrows Witch Princess
Lightning Arrows
Lightning Arrows Witch Princess
Lightning Guards Witch
Lightning
Lightning Arrows
Lightning Arrows Princess
Giant Skeleton
Arrows Lightning Princess
Lightning Guards Witch Princess
Lightning Arrows Witch Princess
Arrows
Lightning Princess
Arrows Lightning Princess
Lightning Arrows Giant Skeleton
Guards Witch Giant Skeleton Lightning Princess
Witch Lightning Princess
Lightning Witch Giant Skeleton Princess
Lightning

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