My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Giant Skeleton Inferno Dragon
Giant Snowball
Flying Machine Inferno Dragon
Zap
Royal Giant Flying Machine Inferno Dragon
Barbarian Barrel
Elite Barbarians Giant Skeleton
The Log
Royal Giant Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Flying Machine
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton Inferno Dragon
Fireball
Elite Barbarians Flying Machine Inferno Dragon
Poison
Flying Machine
Lightning
Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Mini P.E.K.K.A Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Delivery Mini P.E.K.K.A Flying Machine Inferno Dragon Royal Giant Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Delivery Mini P.E.K.K.A Flying Machine

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Royal Delivery
Royal Giant
Arrows Elite Barbarians Flying Machine Giant Skeleton
Elite Barbarians
Arrows Royal Giant
Mini P.E.K.K.A
Arrows Giant Skeleton
Flying Machine
Royal Giant Giant Skeleton
Giant Skeleton
Arrows Royal Giant Mini P.E.K.K.A Flying Machine
Inferno Dragon

Defense Synergies 0 10

Arrows
Royal Delivery Mini P.E.K.K.A Giant Skeleton
Royal Delivery
Arrows Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton Inferno Dragon
Royal Giant
Elite Barbarians
Royal Delivery Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Royal Delivery Elite Barbarians
Flying Machine
Royal Delivery Giant Skeleton
Giant Skeleton
Arrows Royal Delivery Flying Machine
Inferno Dragon
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Elite Barbarians Mini P.E.K.K.A Inferno Dragon Royal Delivery Flying Machine
Mini P.E.K.K.A Royal Delivery Elite Barbarians Giant Skeleton Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Royal Delivery Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Royal Delivery Flying Machine
Inferno Dragon Arrows Royal Delivery Flying Machine
Arrows Flying Machine Giant Skeleton
Mini P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Royal Delivery Mini P.E.K.K.A Giant Skeleton
Arrows Royal Delivery Flying Machine Giant Skeleton
Arrows Inferno Dragon Royal Delivery Flying Machine
Mini P.E.K.K.A Royal Delivery Elite Barbarians Flying Machine Giant Skeleton
Arrows Royal Delivery Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Royal Delivery Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Royal Delivery Elite Barbarians Mini P.E.K.K.A
Arrows Royal Delivery Elite Barbarians Flying Machine
Arrows Royal Delivery Flying Machine Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Arrows Royal Delivery Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Delivery Elite Barbarians Giant Skeleton
Royal Delivery Arrows Elite Barbarians Mini P.E.K.K.A Flying Machine Inferno Dragon
Royal Delivery Giant Skeleton Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Royal Delivery Elite Barbarians
Giant Skeleton Royal Delivery Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Royal Delivery Flying Machine
Royal Delivery Mini P.E.K.K.A Elite Barbarians Flying Machine Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Royal Delivery Elite Barbarians Inferno Dragon
Royal Delivery Giant Skeleton Elite Barbarians Mini P.E.K.K.A Flying Machine Inferno Dragon
Royal Delivery Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton
Arrows Royal Delivery Elite Barbarians Giant Skeleton
Royal Delivery Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Flying Machine
Elite Barbarians Royal Delivery Mini P.E.K.K.A Flying Machine Giant Skeleton Inferno Dragon
Arrows Royal Delivery Elite Barbarians Mini P.E.K.K.A Flying Machine Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Giant Skeleton
Arrows Flying Machine
Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Giant Skeleton
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Elite Barbarians Mini P.E.K.K.A
Arrows Flying Machine
Arrows Flying Machine
Flying Machine Elite Barbarians
Arrows Flying Machine
Arrows Elite Barbarians Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Flying Machine
Arrows Flying Machine
Giant Skeleton
Arrows
Arrows Flying Machine
Arrows
Inferno Dragon
Arrows Flying Machine
Arrows Flying Machine
Arrows
Elite Barbarians Arrows Flying Machine
Flying Machine
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Giant Skeleton
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A Flying Machine
Arrows Flying Machine
Arrows Giant Skeleton
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton

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