My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Rascals Inferno Tower Giant Skeleton
The Log
Rascals Giant Skeleton
Earthquake
Inferno Tower
Arrows
Rascals
Royal Delivery
Rascals Bowler Giant Skeleton
Fireball
Rascals Inferno Tower Bowler
Poison
Rascals Inferno Tower
Lightning
Inferno Tower Bowler
Rocket
Rascals Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Inferno Tower Poison Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Royal Delivery Poison Rascals Inferno Tower Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Royal Delivery Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Bowler Giant Skeleton
Royal Delivery
Rascals
Inferno Tower
Mirror
Arrows Poison Giant Skeleton
Poison
Mirror Bowler Giant Skeleton
Bowler
Arrows Poison
Giant Skeleton
Arrows Mirror Poison

Defense Synergies 3 12

Arrows
Mirror Royal Delivery Inferno Tower Bowler Giant Skeleton
Royal Delivery
Inferno Tower Mirror Arrows Rascals Bowler Giant Skeleton
Rascals
Royal Delivery Inferno Tower
Inferno Tower
Royal Delivery Arrows Rascals Mirror Poison
Mirror
Arrows Royal Delivery Inferno Tower Poison Bowler
Poison
Inferno Tower Mirror
Bowler
Arrows Royal Delivery Mirror
Giant Skeleton
Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower
Inferno Tower Royal Delivery Rascals
Inferno Tower Bowler Royal Delivery Rascals Giant Skeleton
Inferno Tower Rascals Bowler
Arrows Royal Delivery Poison Bowler Giant Skeleton
Arrows Royal Delivery Bowler Rascals
Inferno Tower Arrows Royal Delivery Rascals Poison
Bowler Arrows Rascals Inferno Tower Poison Giant Skeleton
Inferno Tower Rascals
Royal Delivery Rascals Inferno Tower Bowler Giant Skeleton
Poison Arrows Royal Delivery Rascals Bowler Giant Skeleton
Arrows Inferno Tower Royal Delivery Rascals Poison
Inferno Tower Bowler Royal Delivery Rascals Giant Skeleton
Bowler Arrows Royal Delivery Rascals Poison
Inferno Tower Rascals
Inferno Tower Royal Delivery Rascals Bowler
Arrows Royal Delivery Rascals Inferno Tower Poison Bowler
Arrows Royal Delivery Rascals Bowler
Arrows Royal Delivery Poison Rascals Bowler Giant Skeleton
Inferno Tower
Rascals Bowler Arrows Royal Delivery Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Delivery Inferno Tower Bowler Giant Skeleton
Royal Delivery Poison Arrows Bowler
Royal Delivery Giant Skeleton Rascals Inferno Tower Bowler
Bowler Giant Skeleton Royal Delivery Rascals Inferno Tower
Inferno Tower Giant Skeleton Royal Delivery Rascals Bowler
Arrows Royal Delivery Poison Rascals
Royal Delivery Rascals Inferno Tower Bowler Giant Skeleton
Inferno Tower Giant Skeleton Royal Delivery Rascals
Royal Delivery Giant Skeleton Inferno Tower Poison
Inferno Tower Royal Delivery
Rascals Inferno Tower Bowler Giant Skeleton
Arrows Royal Delivery Poison Bowler Giant Skeleton
Royal Delivery Rascals Bowler Giant Skeleton Inferno Tower
Rascals Bowler
Rascals Inferno Tower Royal Delivery Poison Bowler Giant Skeleton
Arrows Poison Bowler Royal Delivery Rascals Inferno Tower Giant Skeleton
Arrows Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Rascals Giant Skeleton
Arrows Poison Bowler
Arrows Poison Giant Skeleton
Arrows Rascals Poison Giant Skeleton
Poison Arrows Bowler
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Poison Bowler
Poison Arrows Bowler
Poison Arrows
Poison Bowler
Arrows Poison
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Poison Bowler Giant Skeleton
Arrows Poison
Bowler
Arrows Poison
Arrows Poison Bowler
Arrows Poison Bowler
Arrows Poison Bowler
Poison Arrows
Poison Arrows
Poison
Bowler
Poison Arrows
Arrows Poison
Giant Skeleton
Arrows Poison Bowler
Poison Arrows
Arrows
Poison Rascals Bowler
Arrows Poison Bowler
Arrows Poison Giant Skeleton
Rascals Poison Bowler Giant Skeleton
Poison
Poison Bowler Giant Skeleton

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