My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Skeleton Army
Giant Snowball
Royal Recruits Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Royal Recruits Goblin Barrel Skeleton Army Witch
The Log
Royal Recruits Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Royal Recruits Goblin Barrel Skeleton Army Witch
Royal Delivery
Royal Recruits Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Royal Recruits Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Delivery Goblin Barrel Skeleton Army Mini P.E.K.K.A Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Royal Delivery Goblin Barrel Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Mega Knight
Royal Delivery
Royal Recruits
Mini P.E.K.K.A
Arrows Mega Knight
Goblin Barrel
Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Goblin Barrel Witch

Defense Synergies 1 11

Arrows
Mega Knight Royal Delivery Mini P.E.K.K.A
Royal Delivery
Arrows Royal Recruits Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Royal Recruits
Royal Delivery Skeleton Army
Mini P.E.K.K.A
Arrows Royal Delivery Skeleton Army Witch
Goblin Barrel
Skeleton Army
Royal Delivery Royal Recruits Mini P.E.K.K.A
Witch
Royal Delivery Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Royal Delivery Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Mini P.E.K.K.A Skeleton Army Royal Delivery Royal Recruits Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Royal Delivery Royal Recruits
Royal Recruits Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Arrows Royal Delivery Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Royal Delivery Skeleton Army Mega Knight
Arrows Royal Delivery Witch
Arrows Royal Recruits Mega Knight
Mini P.E.K.K.A Witch Royal Recruits Skeleton Army
Skeleton Army Royal Delivery Royal Recruits Mini P.E.K.K.A Mega Knight
Skeleton Army Witch Arrows Royal Delivery Royal Recruits Mega Knight
Arrows Royal Delivery Witch
Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight Royal Delivery Witch
Skeleton Army Mega Knight Arrows Royal Delivery Royal Recruits Mini P.E.K.K.A Witch
Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Royal Delivery Royal Recruits Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Royal Delivery Royal Recruits Mini P.E.K.K.A Skeleton Army Witch
Arrows Royal Delivery Mega Knight Royal Recruits Skeleton Army Witch
Arrows Royal Delivery Witch Royal Recruits Mega Knight
Mini P.E.K.K.A Royal Recruits
Royal Recruits Skeleton Army Mega Knight Arrows Royal Delivery Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight Royal Delivery Witch
Royal Delivery Arrows Mini P.E.K.K.A Mega Knight
Royal Delivery Royal Recruits Skeleton Army Mega Knight Mini P.E.K.K.A Witch
Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight Royal Delivery
Royal Recruits Royal Delivery Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Arrows Royal Delivery Witch
Royal Delivery Royal Recruits Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Mega Knight Royal Delivery Royal Recruits Skeleton Army
Royal Delivery Royal Recruits Mega Knight Mini P.E.K.K.A Skeleton Army Witch
Royal Recruits Witch Royal Delivery Skeleton Army
Mega Knight Royal Recruits Mini P.E.K.K.A Witch
Royal Recruits Skeleton Army Mega Knight Arrows Royal Delivery
Royal Delivery Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Royal Recruits Skeleton Army Witch Mega Knight
Royal Recruits Skeleton Army Witch Royal Delivery Mini P.E.K.K.A
Arrows Mega Knight Royal Delivery Royal Recruits Mini P.E.K.K.A Witch
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows
Arrows
Arrows Royal Recruits
Arrows Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows Witch
Arrows Royal Recruits Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Royal Recruits Skeleton Army Witch
Arrows Witch
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Royal Recruits Witch
Witch
Royal Recruits Witch Mega Knight
Mega Knight

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