My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Clone Giant Skeleton
Giant Snowball
Royal Recruits Tombstone Guards Clone
Zap
Tombstone Guards Clone
Barbarian Barrel
Royal Recruits Tombstone Guards Clone Giant Skeleton
The Log
Royal Recruits Tombstone Guards Clone Giant Skeleton
Earthquake
Tombstone Guards Clone
Arrows
Royal Recruits Tombstone Guards Clone
Royal Delivery
Royal Recruits Guards Clone Giant Skeleton
Fireball
Tombstone Clone
Poison
Royal Recruits Tombstone Guards Clone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Royal Recruits Tombstone Guards Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Royal Delivery Tombstone Guards Clone Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Royal Delivery Tombstone

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Giant Skeleton
Royal Delivery
Royal Recruits
Clone
Tombstone
Mirror
Arrows Giant Skeleton
Guards
Clone
Clone
Giant Skeleton Royal Recruits Guards
Giant Skeleton
Clone Arrows Mirror

Defense Synergies 2 11

Arrows
Mirror Royal Delivery Tombstone Giant Skeleton
Royal Delivery
Mirror Arrows Royal Recruits Tombstone Guards Giant Skeleton
Royal Recruits
Royal Delivery Tombstone
Tombstone
Arrows Royal Delivery Royal Recruits Mirror Guards
Mirror
Arrows Royal Delivery Tombstone
Guards
Royal Delivery Tombstone Giant Skeleton
Clone
Giant Skeleton
Arrows Royal Delivery Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone
Royal Delivery Royal Recruits Tombstone
Royal Delivery Royal Recruits Tombstone Giant Skeleton
Royal Recruits Tombstone Guards
Arrows Royal Delivery Royal Recruits Tombstone Giant Skeleton
Arrows Royal Delivery Guards
Arrows Royal Delivery Tombstone
Arrows Royal Recruits Giant Skeleton
Royal Recruits Tombstone
Guards Royal Delivery Royal Recruits Giant Skeleton
Guards Arrows Royal Delivery Royal Recruits Tombstone Giant Skeleton
Arrows Royal Delivery
Royal Recruits Tombstone Royal Delivery Guards Giant Skeleton
Arrows Royal Delivery Royal Recruits Tombstone Guards
Royal Recruits Tombstone
Royal Delivery Royal Recruits
Arrows Royal Delivery Royal Recruits Tombstone
Arrows Royal Delivery Tombstone Royal Recruits Guards
Arrows Royal Delivery Royal Recruits Tombstone Guards Giant Skeleton
Royal Recruits
Royal Recruits Arrows Royal Delivery Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Royal Delivery Tombstone Giant Skeleton
Royal Delivery Arrows
Royal Delivery Royal Recruits Tombstone Guards Giant Skeleton
Royal Recruits Guards Giant Skeleton Royal Delivery
Royal Recruits Giant Skeleton Royal Delivery Tombstone Guards
Arrows Royal Delivery
Royal Delivery Royal Recruits Guards Tombstone Giant Skeleton
Giant Skeleton Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Giant Skeleton Tombstone
Royal Recruits Royal Delivery Tombstone Guards
Royal Recruits Tombstone Guards Giant Skeleton
Royal Recruits Arrows Royal Delivery Guards Giant Skeleton
Royal Delivery Royal Recruits Giant Skeleton Tombstone Guards
Royal Recruits
Royal Recruits Tombstone Guards Royal Delivery Giant Skeleton
Arrows Royal Delivery Royal Recruits Giant Skeleton
Arrows Royal Delivery Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Guards Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Royal Recruits Guards Giant Skeleton
Arrows
Arrows
Arrows
Arrows
Arrows
Guards
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Giant Skeleton
Arrows
Arrows Royal Recruits
Arrows
Arrows
Arrows
Arrows
Arrows
Guards
Arrows
Arrows
Giant Skeleton
Arrows
Royal Recruits Tombstone Guards
Arrows
Arrows
Arrows
Arrows Giant Skeleton
Royal Recruits
Royal Recruits Guards Giant Skeleton
Royal Recruits Giant Skeleton

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