My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Barbarian Barrel
Valkyrie Royal Ghost
The Log
Earthquake
Arrows
Royal Delivery
Valkyrie P.E.K.K.A Miner Royal Ghost
Fireball
Poison
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Valkyrie Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Valkyrie Rocket P.E.K.K.A Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Royal Delivery Miner Royal Ghost Valkyrie Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Royal Delivery Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Miner
Royal Delivery
Valkyrie
P.E.K.K.A Royal Ghost
Rocket
Mirror Miner
Mirror
Arrows Miner Rocket Royal Ghost
P.E.K.K.A
Arrows Valkyrie
Miner
Mirror Arrows Rocket Royal Ghost
Royal Ghost
Valkyrie Mirror Miner

Defense Synergies 2 8

Arrows
Mirror Royal Delivery Valkyrie P.E.K.K.A
Royal Delivery
Mirror Arrows Valkyrie P.E.K.K.A Royal Ghost
Valkyrie
Arrows Royal Delivery Mirror P.E.K.K.A
Rocket
Mirror
Arrows Royal Delivery Valkyrie
P.E.K.K.A
Arrows Royal Delivery Valkyrie
Miner
Royal Ghost
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie
P.E.K.K.A Royal Delivery Valkyrie
Rocket P.E.K.K.A Royal Delivery Valkyrie
P.E.K.K.A Valkyrie
Arrows Royal Delivery Valkyrie Rocket P.E.K.K.A
Arrows Royal Delivery Valkyrie Royal Ghost
Rocket Arrows Royal Delivery
Rocket Arrows Valkyrie P.E.K.K.A
P.E.K.K.A
Royal Delivery Valkyrie Miner Royal Ghost
Valkyrie Arrows Royal Delivery Royal Ghost
Arrows Royal Delivery
P.E.K.K.A Royal Delivery Valkyrie Rocket
Valkyrie Rocket Arrows Royal Delivery P.E.K.K.A Royal Ghost
P.E.K.K.A
Rocket Royal Delivery P.E.K.K.A
Arrows Royal Delivery Valkyrie P.E.K.K.A
Arrows Royal Delivery Valkyrie Royal Ghost
Arrows Royal Delivery Valkyrie Royal Ghost
P.E.K.K.A
Valkyrie Royal Ghost Arrows Royal Delivery P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Delivery P.E.K.K.A Royal Ghost
Royal Delivery Arrows Valkyrie Rocket Miner Royal Ghost
Royal Delivery P.E.K.K.A Valkyrie Rocket
Valkyrie Rocket P.E.K.K.A Royal Delivery
P.E.K.K.A Royal Delivery Valkyrie
Arrows Royal Delivery Rocket
Royal Delivery Rocket P.E.K.K.A Valkyrie
P.E.K.K.A Royal Delivery Valkyrie
Royal Delivery Rocket P.E.K.K.A Valkyrie
P.E.K.K.A Royal Delivery
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Arrows Royal Delivery Valkyrie
Royal Delivery Rocket P.E.K.K.A Valkyrie
Valkyrie
Royal Delivery Valkyrie Rocket P.E.K.K.A
Arrows Valkyrie Royal Delivery P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Royal Ghost
Arrows Miner Royal Ghost
Rocket Arrows Miner
Arrows Valkyrie Rocket
Rocket Arrows Valkyrie
Arrows Rocket
Arrows
Arrows
Arrows Miner
Rocket
Rocket Miner Arrows Valkyrie
Arrows Rocket
Rocket Miner
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows Valkyrie Miner
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie
Arrows Miner Royal Ghost
Arrows Miner
Rocket Miner Arrows
Arrows
Rocket
Arrows Rocket Miner
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Miner Valkyrie Rocket
Arrows
Rocket Arrows
P.E.K.K.A
Rocket
Rocket
Rocket Miner Royal Ghost

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