My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Witch Giant Skeleton P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Giant Skeleton
Giant Snowball
Royal Recruits Three Musketeers Witch
Zap
Three Musketeers Witch
Barbarian Barrel
Royal Recruits Three Musketeers Witch Giant Skeleton
The Log
Royal Recruits Three Musketeers Witch Giant Skeleton
Earthquake
Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Three Musketeers Witch Giant Skeleton P.E.K.K.A
Fireball
Three Musketeers Witch
Poison
Royal Recruits Three Musketeers Witch
Lightning
Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado Giant Skeleton P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Witch Giant Skeleton Royal Recruits P.E.K.K.A Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Tornado Witch Giant Skeleton

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Golem Giant Skeleton
Royal Recruits
Three Musketeers
Tornado
Tornado
P.E.K.K.A Three Musketeers Witch Giant Skeleton Golem
Witch
Tornado Giant Skeleton P.E.K.K.A Golem
Giant Skeleton
Arrows Tornado Witch
P.E.K.K.A
Arrows Tornado Witch
Golem
Arrows Tornado Witch

Defense Synergies 1 8

Arrows
Tornado Giant Skeleton P.E.K.K.A
Royal Recruits
Tornado
Three Musketeers
Tornado
Tornado
P.E.K.K.A Arrows Royal Recruits Three Musketeers Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Arrows Tornado Witch
P.E.K.K.A
Tornado Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
P.E.K.K.A Royal Recruits Three Musketeers Witch
Three Musketeers Tornado Witch P.E.K.K.A Royal Recruits Giant Skeleton
Royal Recruits Three Musketeers Witch P.E.K.K.A
Arrows Royal Recruits Tornado Giant Skeleton P.E.K.K.A
Arrows Tornado
Three Musketeers Tornado Arrows Witch
Arrows Royal Recruits Giant Skeleton P.E.K.K.A
Three Musketeers Witch P.E.K.K.A Royal Recruits Tornado
Tornado Royal Recruits Giant Skeleton
Witch Arrows Royal Recruits Tornado Giant Skeleton
Arrows Three Musketeers Tornado Witch
Royal Recruits P.E.K.K.A Three Musketeers Witch Giant Skeleton
Three Musketeers Arrows Royal Recruits Tornado Witch P.E.K.K.A
Royal Recruits P.E.K.K.A Three Musketeers
Tornado Royal Recruits Three Musketeers P.E.K.K.A
Three Musketeers Arrows Royal Recruits Tornado Witch P.E.K.K.A
Arrows Royal Recruits Three Musketeers Tornado Witch
Arrows Tornado Witch Royal Recruits Giant Skeleton
P.E.K.K.A Royal Recruits Three Musketeers Tornado
Royal Recruits Arrows Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Witch Giant Skeleton P.E.K.K.A
Arrows
Royal Recruits Giant Skeleton P.E.K.K.A Witch
Royal Recruits Giant Skeleton P.E.K.K.A Tornado
Royal Recruits Giant Skeleton P.E.K.K.A Three Musketeers Witch
Arrows Three Musketeers Tornado Witch
Royal Recruits P.E.K.K.A Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Royal Recruits
Royal Recruits Giant Skeleton P.E.K.K.A Tornado Witch
Royal Recruits Witch P.E.K.K.A Three Musketeers
P.E.K.K.A Royal Recruits Witch Giant Skeleton
Royal Recruits P.E.K.K.A Arrows Tornado Giant Skeleton
Royal Recruits Giant Skeleton P.E.K.K.A Three Musketeers Witch
Royal Recruits Three Musketeers Witch
Royal Recruits Witch Three Musketeers Tornado Giant Skeleton P.E.K.K.A
Arrows Royal Recruits Witch Giant Skeleton P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Giant Skeleton
Arrows Tornado
Arrows Giant Skeleton
Arrows Royal Recruits Giant Skeleton
Arrows
Arrows Tornado Witch
Arrows Tornado Witch
Arrows Tornado
Arrows Tornado
Three Musketeers Tornado
Arrows Royal Recruits Tornado
Arrows Tornado
Three Musketeers
Arrows
Arrows
Arrows Three Musketeers Witch
Arrows Royal Recruits Three Musketeers
Arrows Three Musketeers Tornado
Arrows Three Musketeers
Arrows Tornado Witch
Giant Skeleton
Arrows Tornado
Tornado
Arrows Royal Recruits
Arrows Tornado Witch
Witch
Arrows Tornado Witch
Arrows Tornado Witch
Arrows Tornado
Arrows Tornado Witch
Witch
Arrows
Arrows
P.E.K.K.A Giant Skeleton
Arrows
Royal Recruits Witch
Arrows Three Musketeers Tornado Witch
Arrows
Three Musketeers
Arrows
Arrows Tornado Giant Skeleton
Royal Recruits Three Musketeers P.E.K.K.A
Royal Recruits Tornado Witch Giant Skeleton
Tornado Witch
Royal Recruits Tornado Witch Giant Skeleton
P.E.K.K.A

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