My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon Dark Prince Electro Wizard Inferno Dragon Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Dark Prince Inferno Dragon
Giant Snowball
Royal Recruits Baby Dragon Inferno Dragon
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Royal Recruits Dark Prince Electro Wizard
The Log
Royal Recruits Dark Prince
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Baby Dragon Dark Prince Electro Wizard Inferno Dragon Mother Witch
Fireball
Baby Dragon Electro Wizard Inferno Dragon Mother Witch
Poison
Royal Recruits Electro Wizard Mother Witch
Lightning
Baby Dragon Dark Prince Electro Wizard Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Baby Dragon Dark Prince Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Baby Dragon Dark Prince Electro Wizard Inferno Dragon Mother Witch Golden Knight Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Baby Dragon Dark Prince Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Mother Witch
Royal Recruits
Electro Wizard
Baby Dragon
Dark Prince Electro Wizard Inferno Dragon
Dark Prince
Arrows Baby Dragon Electro Wizard Mother Witch
Electro Wizard
Royal Recruits Baby Dragon Dark Prince
Inferno Dragon
Baby Dragon
Mother Witch
Arrows Dark Prince
Golden Knight

Defense Synergies 0 10

Arrows
Dark Prince Mother Witch Golden Knight
Royal Recruits
Baby Dragon
Dark Prince Inferno Dragon Mother Witch
Dark Prince
Arrows Baby Dragon Electro Wizard Mother Witch
Electro Wizard
Dark Prince Inferno Dragon
Inferno Dragon
Baby Dragon Electro Wizard
Mother Witch
Arrows Baby Dragon Dark Prince Golden Knight
Golden Knight
Arrows Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon Electro Wizard Golden Knight
Inferno Dragon Royal Recruits Dark Prince Electro Wizard
Royal Recruits Dark Prince Electro Wizard Inferno Dragon
Royal Recruits Inferno Dragon Dark Prince Electro Wizard
Arrows Royal Recruits Dark Prince
Arrows Baby Dragon Dark Prince Electro Wizard Mother Witch
Electro Wizard Inferno Dragon Arrows Baby Dragon
Arrows Royal Recruits Baby Dragon Electro Wizard Golden Knight
Inferno Dragon Royal Recruits
Royal Recruits Dark Prince Electro Wizard
Electro Wizard Mother Witch Arrows Royal Recruits Baby Dragon Dark Prince
Arrows Inferno Dragon Baby Dragon Electro Wizard
Royal Recruits Dark Prince Electro Wizard
Arrows Royal Recruits Baby Dragon Dark Prince Electro Wizard Golden Knight
Royal Recruits Inferno Dragon Electro Wizard
Royal Recruits Electro Wizard Inferno Dragon
Arrows Royal Recruits Dark Prince Electro Wizard
Arrows Royal Recruits Baby Dragon Dark Prince Electro Wizard Golden Knight
Arrows Baby Dragon Royal Recruits Dark Prince Electro Wizard Inferno Dragon Mother Witch
Royal Recruits Electro Wizard Inferno Dragon
Royal Recruits Dark Prince Arrows Baby Dragon Electro Wizard Mother Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince Electro Wizard
Electro Wizard Arrows Baby Dragon Inferno Dragon
Royal Recruits Dark Prince Electro Wizard Golden Knight
Royal Recruits Dark Prince Electro Wizard
Royal Recruits Dark Prince Inferno Dragon
Arrows Mother Witch Baby Dragon Electro Wizard
Royal Recruits Dark Prince Electro Wizard
Royal Recruits Dark Prince Inferno Dragon
Royal Recruits Electro Wizard Baby Dragon Dark Prince Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits Dark Prince Golden Knight
Royal Recruits Arrows Dark Prince Electro Wizard
Royal Recruits Dark Prince Golden Knight
Royal Recruits Baby Dragon
Royal Recruits Electro Wizard Baby Dragon Dark Prince Inferno Dragon Golden Knight
Arrows Royal Recruits Baby Dragon Dark Prince Electro Wizard Inferno Dragon Mother Witch Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Baby Dragon Golden Knight
Arrows Baby Dragon Electro Wizard Golden Knight
Arrows Baby Dragon
Arrows Royal Recruits Dark Prince
Arrows Baby Dragon Dark Prince
Arrows Mother Witch Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Golden Knight
Electro Wizard
Arrows Royal Recruits Dark Prince Electro Wizard Golden Knight
Arrows Baby Dragon
Baby Dragon Golden Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Golden Knight
Arrows Royal Recruits Baby Dragon
Arrows
Arrows Baby Dragon Dark Prince Electro Wizard
Arrows Baby Dragon Mother Witch Golden Knight
Baby Dragon
Arrows
Arrows Royal Recruits Baby Dragon
Arrows Mother Witch Baby Dragon Dark Prince
Inferno Dragon
Arrows Baby Dragon Electro Wizard Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Golden Knight
Arrows Baby Dragon Electro Wizard Mother Witch
Electro Wizard
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Royal Recruits Dark Prince
Arrows Baby Dragon Electro Wizard
Arrows
Baby Dragon Dark Prince Electro Wizard
Arrows Baby Dragon
Arrows
Royal Recruits Dark Prince
Royal Recruits Baby Dragon Electro Wizard Golden Knight
Electro Wizard
Royal Recruits Baby Dragon Dark Prince Electro Wizard Golden Knight
Inferno Dragon

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