My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Electro Dragon Royal Ghost Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Skeleton King
Giant Snowball
Royal Recruits Electro Dragon Skeleton King
Zap
Skeleton King
Barbarian Barrel
Royal Recruits Elixir Golem Royal Ghost Electro Wizard Skeleton King
The Log
Royal Recruits Elixir Golem Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Royal Recruits Skeleton King
Royal Delivery
Royal Recruits Elixir Golem Electro Dragon Royal Ghost Electro Wizard Skeleton King
Fireball
Elixir Golem Electro Dragon Electro Wizard Skeleton King
Poison
Royal Recruits Elixir Golem Electro Dragon Electro Wizard Skeleton King
Lightning
Electro Dragon Electro Wizard Skeleton King
Rocket
Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Dragon Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Elixir Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Elixir Golem Royal Ghost Electro Wizard Skeleton King Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Earthquake Elixir Golem Royal Ghost

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Elixir Golem
Royal Recruits
Electro Dragon Royal Ghost Electro Wizard
Earthquake
Elixir Golem Arrows
Elixir Golem
Earthquake Arrows Electro Dragon Royal Ghost
Electro Dragon
Royal Recruits Elixir Golem
Royal Ghost
Royal Recruits Elixir Golem Electro Wizard
Electro Wizard
Royal Recruits Royal Ghost
Skeleton King

Defense Synergies 0 2

Arrows
Royal Recruits
Earthquake
Elixir Golem
Electro Dragon
Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Electro Dragon Royal Ghost
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Electro Dragon Electro Wizard
Royal Recruits Electro Dragon Electro Wizard
Royal Recruits Electro Dragon Electro Wizard
Royal Recruits Electro Dragon Electro Wizard Skeleton King
Arrows Royal Recruits Earthquake
Arrows Earthquake Electro Dragon Royal Ghost Electro Wizard
Electro Wizard Arrows Electro Dragon
Earthquake Arrows Royal Recruits Electro Dragon Electro Wizard
Royal Recruits Skeleton King
Royal Recruits Royal Ghost Electro Wizard
Electro Wizard Arrows Royal Recruits Earthquake Electro Dragon Royal Ghost Skeleton King
Arrows Electro Dragon Electro Wizard
Royal Recruits Earthquake Electro Dragon Electro Wizard
Arrows Royal Recruits Earthquake Electro Dragon Royal Ghost Electro Wizard Skeleton King
Royal Recruits Electro Wizard Skeleton King
Royal Recruits Electro Wizard
Arrows Royal Recruits Electro Dragon Electro Wizard
Arrows Royal Recruits Electro Dragon Royal Ghost Electro Wizard
Arrows Earthquake Royal Recruits Electro Dragon Royal Ghost Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Royal Ghost Arrows Earthquake Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Ghost Electro Wizard
Electro Wizard Arrows Electro Dragon Royal Ghost
Royal Recruits Electro Dragon Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits
Arrows Electro Dragon Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits
Royal Recruits Electro Dragon Electro Wizard
Royal Recruits
Royal Recruits Electro Dragon
Royal Recruits Arrows Electro Wizard
Royal Recruits Skeleton King
Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Electro Wizard Skeleton King
Arrows Royal Recruits Earthquake Electro Dragon Royal Ghost Electro Wizard Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits Electro Dragon Royal Ghost
Arrows Electro Dragon Royal Ghost Electro Wizard
Earthquake Arrows Electro Dragon
Earthquake Arrows Royal Recruits
Arrows Earthquake
Arrows Electro Dragon
Arrows Earthquake
Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Electro Dragon Electro Wizard
Arrows Royal Recruits Earthquake Electro Dragon Electro Wizard
Arrows Electro Dragon
Earthquake
Earthquake Arrows Electro Dragon
Earthquake Arrows
Earthquake Arrows Electro Dragon
Earthquake Arrows Royal Recruits Electro Dragon
Arrows Earthquake
Arrows Earthquake Electro Dragon Electro Wizard
Arrows Earthquake Electro Dragon
Earthquake
Arrows
Earthquake Arrows Royal Recruits Electro Dragon
Arrows Earthquake Electro Dragon
Arrows Earthquake Electro Dragon Royal Ghost Electro Wizard
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Arrows Earthquake Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows Earthquake
Earthquake Electro Wizard Royal Recruits Electro Dragon
Arrows Electro Dragon Electro Wizard
Arrows
Electro Dragon Electro Wizard
Arrows Earthquake Electro Dragon Skeleton King
Arrows
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Electro Wizard Skeleton King
Electro Dragon Electro Wizard
Electro Dragon Royal Recruits Royal Ghost Electro Wizard
Electro Dragon

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