My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Royal Recruits Battle Ram
Zap
Battle Ram Inferno Tower
Barbarian Barrel
Royal Recruits Battle Ram Inferno Tower Electro Wizard
The Log
Royal Recruits Battle Ram
Earthquake
Inferno Tower
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Ram P.E.K.K.A Electro Wizard
Fireball
Battle Ram Inferno Tower Electro Wizard
Poison
Royal Recruits Inferno Tower Electro Wizard
Lightning
Battle Ram Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Inferno Tower Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Tornado Battle Ram Electro Wizard Inferno Tower Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Tornado Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Earthquake Battle Ram
Royal Recruits
Battle Ram Electro Wizard
Earthquake
Arrows Battle Ram Tornado P.E.K.K.A
Battle Ram
Arrows Royal Recruits Earthquake Tornado P.E.K.K.A Electro Wizard
Inferno Tower
Tornado
P.E.K.K.A Earthquake Battle Ram
P.E.K.K.A
Arrows Tornado Electro Wizard Earthquake Battle Ram
Electro Wizard
P.E.K.K.A Royal Recruits Battle Ram

Defense Synergies 2 9

Arrows
Inferno Tower Tornado P.E.K.K.A
Royal Recruits
Tornado
Earthquake
Inferno Tower Tornado
Battle Ram
Inferno Tower
Electro Wizard Arrows Earthquake Tornado
Tornado
P.E.K.K.A Arrows Royal Recruits Earthquake Inferno Tower Electro Wizard
P.E.K.K.A
Tornado Arrows Electro Wizard
Electro Wizard
Inferno Tower Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Royal Recruits Electro Wizard
Inferno Tower Tornado P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Inferno Tower P.E.K.K.A Electro Wizard
Arrows Royal Recruits Earthquake Tornado P.E.K.K.A
Arrows Tornado Earthquake Electro Wizard
Inferno Tower Tornado Electro Wizard Arrows
Earthquake Arrows Royal Recruits Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Royal Recruits Tornado
Tornado Royal Recruits Inferno Tower Electro Wizard
Electro Wizard Arrows Royal Recruits Earthquake Tornado
Arrows Inferno Tower Tornado Electro Wizard
Royal Recruits Inferno Tower P.E.K.K.A Earthquake Electro Wizard
Arrows Royal Recruits Earthquake Tornado P.E.K.K.A Electro Wizard
Royal Recruits Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Tornado Royal Recruits P.E.K.K.A Electro Wizard
Arrows Royal Recruits Inferno Tower Tornado P.E.K.K.A Electro Wizard
Arrows Royal Recruits Tornado Electro Wizard
Arrows Earthquake Tornado Royal Recruits Electro Wizard
P.E.K.K.A Royal Recruits Inferno Tower Tornado Electro Wizard
Royal Recruits Arrows Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Arrows
Royal Recruits P.E.K.K.A Inferno Tower Electro Wizard
Royal Recruits P.E.K.K.A Inferno Tower Tornado Electro Wizard
Royal Recruits Inferno Tower P.E.K.K.A
Arrows Tornado Electro Wizard
Royal Recruits P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Electro Wizard Inferno Tower Tornado
Royal Recruits Inferno Tower P.E.K.K.A
P.E.K.K.A Royal Recruits Inferno Tower
Royal Recruits P.E.K.K.A Arrows Tornado Electro Wizard
Royal Recruits P.E.K.K.A Inferno Tower
Royal Recruits
Royal Recruits Inferno Tower Electro Wizard Tornado P.E.K.K.A
Arrows Royal Recruits Earthquake Inferno Tower P.E.K.K.A Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits
Arrows Tornado Electro Wizard
Earthquake Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Arrows Tornado
Arrows Earthquake Tornado
Arrows Earthquake Tornado
Arrows Tornado
Tornado Electro Wizard
Arrows Royal Recruits Earthquake Tornado Electro Wizard
Arrows Tornado
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake Tornado
Arrows Earthquake Electro Wizard
Arrows Earthquake Tornado
Earthquake
Arrows Tornado
Tornado
Earthquake Arrows Royal Recruits
Arrows Earthquake Tornado
Arrows Earthquake Tornado Electro Wizard
Arrows Tornado
Arrows Tornado
Arrows Tornado Electro Wizard
Electro Wizard
Arrows Earthquake
Arrows Electro Wizard
P.E.K.K.A
Arrows Earthquake
Earthquake Electro Wizard Royal Recruits
Arrows Tornado Electro Wizard
Arrows
Electro Wizard
Arrows Earthquake
Arrows Tornado
Royal Recruits P.E.K.K.A
Royal Recruits Tornado Electro Wizard
Tornado Electro Wizard
Royal Recruits Tornado Electro Wizard
P.E.K.K.A

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