My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Skeleton Army Night Witch Skeleton King
Giant Snowball
Royal Recruits Goblin Barrel Skeleton Army Witch Night Witch Skeleton King
Zap
Goblin Barrel Skeleton Army Witch Night Witch Skeleton King
Barbarian Barrel
Royal Recruits Goblin Barrel Skeleton Army Witch Night Witch Skeleton King
The Log
Royal Recruits Goblin Barrel Skeleton Army Witch Skeleton King
Earthquake
Goblin Barrel Skeleton Army Witch Skeleton King
Arrows
Royal Recruits Goblin Barrel Skeleton Army Witch Night Witch Skeleton King
Royal Delivery
Royal Recruits Goblin Barrel Skeleton Army Witch Night Witch Skeleton King
Fireball
Goblin Barrel Skeleton Army Witch Night Witch Skeleton King
Poison
Royal Recruits Skeleton Army Witch Night Witch Skeleton King
Lightning
Witch Night Witch Skeleton King
Rocket
Witch Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Fireball Night Witch Skeleton King Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Night Witch
Royal Recruits
Fireball
Arrows Skeleton King
Goblin Barrel
Arrows Skeleton Army Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Witch
Skeleton King
Night Witch
Arrows Skeleton King
Skeleton King
Skeleton Army Fireball Goblin Barrel Witch Night Witch

Defense Synergies 0 3

Arrows
Fireball
Royal Recruits
Skeleton Army
Fireball
Arrows
Goblin Barrel
Skeleton Army
Royal Recruits Skeleton King
Witch
Night Witch
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball
Skeleton Army Royal Recruits Witch Night Witch
Skeleton Army Witch Royal Recruits Night Witch
Royal Recruits Skeleton Army Witch Night Witch Skeleton King
Arrows Royal Recruits Fireball Skeleton Army
Arrows Fireball Skeleton Army Night Witch
Arrows Fireball Witch Night Witch
Arrows Royal Recruits Fireball
Witch Royal Recruits Skeleton Army Night Witch Skeleton King
Skeleton Army Royal Recruits Night Witch
Skeleton Army Witch Arrows Royal Recruits Fireball Night Witch Skeleton King
Arrows Fireball Witch Night Witch
Royal Recruits Skeleton Army Night Witch Fireball Witch
Fireball Skeleton Army Arrows Royal Recruits Witch Night Witch Skeleton King
Royal Recruits Skeleton Army Skeleton King
Skeleton Army Royal Recruits Fireball
Arrows Royal Recruits Fireball Skeleton Army Witch Night Witch
Arrows Fireball Royal Recruits Skeleton Army Witch Night Witch
Arrows Witch Royal Recruits Fireball
Royal Recruits
Royal Recruits Skeleton Army Arrows Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Fireball Witch
Fireball Arrows
Royal Recruits Skeleton Army Witch
Royal Recruits Skeleton Army Fireball Night Witch
Royal Recruits Skeleton Army Witch Night Witch
Arrows Fireball Witch
Royal Recruits Skeleton Army Fireball Witch Night Witch
Royal Recruits Skeleton Army
Royal Recruits Fireball Skeleton Army Witch
Royal Recruits Witch Skeleton Army
Royal Recruits Witch
Royal Recruits Skeleton Army Arrows Fireball
Royal Recruits Skeleton Army Fireball Witch Night Witch Skeleton King
Royal Recruits Fireball Skeleton Army Witch
Royal Recruits Skeleton Army Witch Fireball Night Witch Skeleton King
Arrows Royal Recruits Fireball Witch Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits
Arrows Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Night Witch
Arrows Royal Recruits Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Royal Recruits Fireball
Arrows Fireball
Night Witch
Arrows Fireball
Arrows Fireball Witch
Fireball Night Witch
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch Night Witch
Fireball Witch
Fireball Night Witch
Arrows Fireball Night Witch
Arrows Fireball
Arrows Fireball
Royal Recruits Fireball Skeleton Army Witch Night Witch
Fireball Arrows Witch
Arrows Fireball
Fireball
Arrows Fireball Skeleton King
Arrows Fireball
Royal Recruits
Royal Recruits Fireball Witch Skeleton King
Fireball Witch
Royal Recruits Fireball Witch
Fireball

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