My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Furnace Goblin Hut Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Fisherman
Giant Snowball
Royal Recruits Flying Machine Furnace Goblin Hut Royal Hogs Fisherman
Zap
Flying Machine Furnace Goblin Hut Royal Hogs Fisherman
Barbarian Barrel
Royal Recruits Furnace Goblin Hut Royal Hogs
The Log
Royal Recruits Furnace Goblin Hut Royal Hogs Fisherman
Earthquake
Furnace Goblin Hut Royal Hogs
Arrows
Royal Recruits Flying Machine Furnace Goblin Hut Royal Hogs
Royal Delivery
Royal Recruits Flying Machine Goblin Hut Royal Hogs Fisherman Mother Witch
Fireball
Flying Machine Furnace Goblin Hut Royal Hogs Fisherman Mother Witch
Poison
Royal Recruits Flying Machine Furnace Goblin Hut Royal Hogs Fisherman Mother Witch
Lightning
Furnace Goblin Hut Fisherman Mother Witch
Rocket
Furnace Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Flying Machine Furnace Mother Witch Goblin Hut Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Flying Machine Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mother Witch
Royal Recruits
Flying Machine Furnace Royal Hogs
Flying Machine
Royal Recruits Furnace Goblin Hut Royal Hogs
Furnace
Royal Recruits Flying Machine Goblin Hut Royal Hogs
Goblin Hut
Flying Machine Furnace Royal Hogs Fisherman
Royal Hogs
Arrows Mother Witch Royal Recruits Flying Machine Furnace Goblin Hut Fisherman
Fisherman
Goblin Hut Royal Hogs
Mother Witch
Royal Hogs Arrows

Defense Synergies 0 10

Arrows
Furnace Goblin Hut Mother Witch
Royal Recruits
Flying Machine
Furnace Goblin Hut Fisherman
Furnace
Arrows Flying Machine Goblin Hut Fisherman
Goblin Hut
Arrows Flying Machine Furnace Mother Witch
Royal Hogs
Fisherman
Flying Machine Furnace Mother Witch
Mother Witch
Arrows Goblin Hut Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Goblin Hut
Royal Recruits Flying Machine Furnace Goblin Hut Fisherman
Furnace Goblin Hut Fisherman Royal Recruits
Royal Recruits Goblin Hut Furnace Fisherman
Arrows Royal Recruits
Arrows Flying Machine Furnace Mother Witch
Furnace Arrows Flying Machine Goblin Hut
Arrows Royal Recruits Flying Machine
Royal Recruits Furnace Goblin Hut Fisherman
Royal Recruits Fisherman
Mother Witch Arrows Royal Recruits Flying Machine Furnace Goblin Hut Fisherman
Arrows Flying Machine Furnace Goblin Hut
Royal Recruits Furnace Goblin Hut Flying Machine
Arrows Royal Recruits Furnace Goblin Hut
Royal Recruits Furnace Goblin Hut
Royal Recruits Furnace Goblin Hut Fisherman
Arrows Royal Recruits Furnace Goblin Hut Fisherman
Arrows Royal Recruits Flying Machine Furnace Goblin Hut Fisherman
Arrows Furnace Royal Recruits Flying Machine Goblin Hut Fisherman Mother Witch
Royal Recruits Goblin Hut Fisherman
Royal Recruits Arrows Flying Machine Furnace Fisherman Mother Witch
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Furnace Goblin Hut Fisherman
Arrows Flying Machine Fisherman
Royal Recruits Furnace Goblin Hut Fisherman
Royal Recruits Fisherman
Royal Recruits Goblin Hut Fisherman
Arrows Furnace Mother Witch Flying Machine Goblin Hut
Royal Recruits Flying Machine Furnace Goblin Hut
Royal Recruits Fisherman
Royal Recruits Flying Machine Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits Flying Machine Goblin Hut
Royal Recruits Arrows
Royal Recruits
Royal Recruits Flying Machine Furnace
Royal Recruits Goblin Hut Flying Machine Furnace Fisherman
Arrows Royal Recruits Flying Machine Goblin Hut Mother Witch
Arrows Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine Fisherman
Arrows Flying Machine Goblin Hut
Arrows Royal Recruits Flying Machine
Arrows Furnace
Arrows Mother Witch Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows Flying Machine
Arrows Flying Machine Fisherman
Fisherman
Arrows Royal Recruits Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Goblin Hut Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Furnace Goblin Hut Fisherman
Arrows Flying Machine Furnace Goblin Hut
Arrows Royal Recruits Flying Machine Furnace Goblin Hut
Arrows
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Mother Witch
Arrows
Fisherman
Arrows Royal Recruits Flying Machine
Arrows Mother Witch Furnace
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Fisherman
Arrows Flying Machine Furnace Mother Witch
Flying Machine Goblin Hut
Arrows
Arrows
Arrows
Royal Recruits Flying Machine Goblin Hut
Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine
Fisherman

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