My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Hut Wizard Three Musketeers P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Ram Rider
Giant Snowball
Royal Recruits Goblin Hut Three Musketeers Ram Rider
Zap
Goblin Hut Three Musketeers Ram Rider
Barbarian Barrel
Royal Recruits Goblin Hut Wizard Three Musketeers
The Log
Royal Recruits Mini P.E.K.K.A Goblin Hut Three Musketeers Ram Rider
Earthquake
Goblin Hut
Arrows
Royal Recruits Goblin Hut
Royal Delivery
Royal Recruits Mini P.E.K.K.A Goblin Hut Wizard Three Musketeers P.E.K.K.A Ram Rider
Fireball
Goblin Hut Wizard Three Musketeers Ram Rider
Poison
Royal Recruits Goblin Hut Wizard Three Musketeers
Lightning
Mini P.E.K.K.A Goblin Hut Wizard Three Musketeers Ram Rider
Rocket
Goblin Hut Wizard Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Goblin Hut Wizard Ram Rider Royal Recruits P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Mini P.E.K.K.A Goblin Hut Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Royal Recruits
Ram Rider
Mini P.E.K.K.A
Arrows Goblin Hut Wizard Ram Rider
Goblin Hut
Mini P.E.K.K.A Three Musketeers Ram Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Three Musketeers
Goblin Hut
P.E.K.K.A
Arrows Wizard Ram Rider
Ram Rider
Arrows Royal Recruits Mini P.E.K.K.A Goblin Hut Wizard P.E.K.K.A

Defense Synergies 0 8

Arrows
Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Royal Recruits
Mini P.E.K.K.A
Arrows Goblin Hut Wizard Ram Rider
Goblin Hut
Arrows Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Three Musketeers
P.E.K.K.A
Arrows Wizard
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Hut Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Royal Recruits Goblin Hut Three Musketeers Ram Rider
Mini P.E.K.K.A Goblin Hut Three Musketeers P.E.K.K.A Ram Rider Royal Recruits
Royal Recruits Mini P.E.K.K.A Goblin Hut Three Musketeers P.E.K.K.A Ram Rider
Arrows Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Arrows
Three Musketeers Ram Rider Arrows Goblin Hut Wizard
Arrows Royal Recruits P.E.K.K.A Ram Rider
Mini P.E.K.K.A Three Musketeers P.E.K.K.A Royal Recruits Goblin Hut
Royal Recruits Mini P.E.K.K.A
Arrows Royal Recruits Goblin Hut Wizard Ram Rider
Arrows Three Musketeers Goblin Hut Wizard Ram Rider
Royal Recruits Mini P.E.K.K.A Goblin Hut P.E.K.K.A Wizard Three Musketeers Ram Rider
Wizard Three Musketeers Arrows Royal Recruits Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Goblin Hut Three Musketeers Ram Rider
Royal Recruits Mini P.E.K.K.A Goblin Hut Three Musketeers P.E.K.K.A Ram Rider
Wizard Three Musketeers Arrows Royal Recruits Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Arrows Royal Recruits Goblin Hut Wizard Three Musketeers Ram Rider
Arrows Wizard Royal Recruits Goblin Hut Ram Rider
Mini P.E.K.K.A P.E.K.K.A Royal Recruits Goblin Hut Three Musketeers Ram Rider
Royal Recruits Wizard Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Royal Recruits P.E.K.K.A Mini P.E.K.K.A Goblin Hut Ram Rider
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Ram Rider
Royal Recruits P.E.K.K.A Mini P.E.K.K.A Goblin Hut Three Musketeers Ram Rider
Arrows Wizard Goblin Hut Three Musketeers Ram Rider
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Goblin Hut Ram Rider
Mini P.E.K.K.A P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Mini P.E.K.K.A Goblin Hut
Royal Recruits P.E.K.K.A Goblin Hut Three Musketeers
P.E.K.K.A Royal Recruits Mini P.E.K.K.A Goblin Hut
Royal Recruits P.E.K.K.A Arrows
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Wizard Three Musketeers Ram Rider
Royal Recruits Wizard Three Musketeers
Royal Recruits Goblin Hut Mini P.E.K.K.A Three Musketeers P.E.K.K.A
Arrows Royal Recruits Mini P.E.K.K.A Goblin Hut Wizard P.E.K.K.A
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Ram Rider
Arrows Goblin Hut
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Mini P.E.K.K.A Three Musketeers
Arrows Royal Recruits Wizard Ram Rider
Arrows Wizard
Goblin Hut Three Musketeers
Arrows
Arrows Goblin Hut
Arrows Goblin Hut Wizard Three Musketeers
Arrows Royal Recruits Goblin Hut Wizard Three Musketeers
Arrows Three Musketeers
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Three Musketeers
Arrows Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Wizard
Arrows Wizard Ram Rider
Arrows Wizard Ram Rider
Arrows
Arrows Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Royal Recruits Goblin Hut
Arrows Wizard Three Musketeers Ram Rider
Arrows
Mini P.E.K.K.A Wizard Three Musketeers
Arrows Wizard
Arrows
Royal Recruits Three Musketeers P.E.K.K.A
Royal Recruits
Royal Recruits

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