My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Barbarian Barrel
Royal Recruits Wizard Electro Wizard
The Log
Royal Recruits Mini P.E.K.K.A
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Royal Recruits Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Mini P.E.K.K.A Electro Wizard Golden Knight Wizard Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A Mega Knight
Royal Recruits
Electro Wizard
Mini P.E.K.K.A
Arrows Wizard Mirror Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Arrows Mini P.E.K.K.A
Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard Electro Wizard
Golden Knight

Defense Synergies 3 10

Arrows
Mirror Mega Knight Mini P.E.K.K.A Golden Knight
Royal Recruits
Mini P.E.K.K.A
Electro Wizard Arrows Wizard Mirror
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight Golden Knight
Mirror
Arrows Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Wizard Mirror Mega Knight
Mega Knight
Arrows Wizard Mirror Electro Wizard
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Electro Wizard Golden Knight
Mini P.E.K.K.A Royal Recruits Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Royal Recruits Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Royal Recruits Mini P.E.K.K.A Mega Knight
Arrows Electro Wizard Mega Knight
Electro Wizard Arrows Wizard
Arrows Royal Recruits Electro Wizard Mega Knight Golden Knight
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Arrows Royal Recruits Wizard Mega Knight
Arrows Wizard Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight Wizard Electro Wizard
Wizard Mega Knight Arrows Royal Recruits Mini P.E.K.K.A Electro Wizard Golden Knight
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Royal Recruits Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Royal Recruits Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Royal Recruits Wizard Electro Wizard Golden Knight
Arrows Wizard Royal Recruits Electro Wizard Mega Knight
Mini P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Wizard Mega Knight Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Wizard Mega Knight
Royal Recruits Mega Knight Mini P.E.K.K.A Electro Wizard Golden Knight
Royal Recruits Mini P.E.K.K.A Mega Knight Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight
Arrows Wizard Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Royal Recruits
Royal Recruits Electro Wizard Mega Knight Mini P.E.K.K.A
Royal Recruits
Mega Knight Royal Recruits Mini P.E.K.K.A Golden Knight
Royal Recruits Mega Knight Arrows Electro Wizard
Royal Recruits Mini P.E.K.K.A Mega Knight Wizard Golden Knight
Royal Recruits Wizard Mega Knight
Royal Recruits Electro Wizard Mini P.E.K.K.A Golden Knight
Arrows Mega Knight Royal Recruits Mini P.E.K.K.A Wizard Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Golden Knight
Arrows Electro Wizard Golden Knight
Arrows
Arrows Royal Recruits
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Golden Knight
Mini P.E.K.K.A Electro Wizard
Arrows Royal Recruits Wizard Electro Wizard Golden Knight
Arrows Wizard
Golden Knight
Arrows
Arrows
Arrows Wizard Golden Knight
Arrows Royal Recruits Wizard Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Wizard Mega Knight Golden Knight
Mega Knight
Arrows Wizard
Arrows Royal Recruits
Arrows Wizard Mega Knight
Arrows Wizard Electro Wizard Golden Knight
Arrows Wizard Mega Knight Golden Knight
Arrows Golden Knight
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Wizard
Electro Wizard Royal Recruits
Arrows Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Wizard
Arrows
Royal Recruits Mega Knight
Royal Recruits Electro Wizard Golden Knight
Electro Wizard
Royal Recruits Electro Wizard Mega Knight Golden Knight
Wizard Mega Knight

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