My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Goblin Demolisher Royal Ghost Bandit Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Royal Ghost Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Goblin Demolisher Bandit Phoenix
Giant Snowball
Royal Recruits Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Royal Recruits Battle Ram Royal Ghost Bandit
The Log
Royal Recruits Battle Ram Goblin Demolisher Bandit
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Ram Goblin Demolisher Royal Ghost Bandit Mother Witch
Fireball
Battle Ram Bandit Mother Witch
Poison
Royal Recruits Phoenix Mother Witch
Lightning
Battle Ram Bandit Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Goblin Demolisher Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Bandit Battle Ram Goblin Demolisher Phoenix Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Ghost Bandit Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Bandit Phoenix Mother Witch
Royal Recruits
Battle Ram Royal Ghost Bandit
Battle Ram
Bandit Arrows Royal Recruits Royal Ghost Mother Witch
Goblin Demolisher
Royal Ghost
Royal Recruits Battle Ram Bandit Mother Witch
Bandit
Battle Ram Arrows Royal Recruits Royal Ghost
Phoenix
Arrows
Mother Witch
Arrows Battle Ram Royal Ghost

Defense Synergies 0 4

Arrows
Bandit Phoenix Mother Witch
Royal Recruits
Battle Ram
Goblin Demolisher
Royal Ghost
Mother Witch
Bandit
Arrows
Phoenix
Arrows
Mother Witch
Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Royal Recruits Bandit Phoenix
Royal Recruits Bandit
Royal Recruits Bandit Phoenix
Arrows Royal Recruits
Arrows Royal Ghost Bandit Mother Witch
Arrows Phoenix
Arrows Royal Recruits Bandit Phoenix
Royal Recruits Phoenix
Royal Recruits Royal Ghost Bandit Phoenix
Mother Witch Arrows Royal Recruits Royal Ghost Bandit
Arrows Phoenix
Royal Recruits Bandit
Arrows Royal Recruits Royal Ghost
Royal Recruits Bandit Phoenix
Royal Recruits Bandit
Arrows Royal Recruits
Arrows Royal Recruits Royal Ghost Bandit
Arrows Royal Recruits Royal Ghost Bandit Mother Witch
Royal Recruits Phoenix
Royal Recruits Royal Ghost Arrows Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Ghost Bandit
Bandit Arrows Royal Ghost Phoenix
Royal Recruits Bandit
Royal Recruits Bandit Phoenix
Royal Recruits Bandit Phoenix
Arrows Mother Witch
Royal Recruits Bandit Phoenix
Royal Recruits Phoenix
Royal Recruits Bandit Phoenix
Royal Recruits Phoenix
Royal Recruits Phoenix
Royal Recruits Arrows Phoenix
Royal Recruits Bandit
Royal Recruits
Royal Recruits Phoenix
Arrows Royal Recruits Royal Ghost Phoenix Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Royal Recruits
Arrows
Arrows Mother Witch
Arrows
Arrows
Arrows Bandit
Arrows Royal Recruits Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Royal Recruits Bandit
Arrows
Arrows Bandit
Arrows Mother Witch
Arrows
Arrows Royal Recruits
Arrows Mother Witch
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Arrows Mother Witch
Arrows Bandit
Arrows
Arrows
Royal Recruits Bandit
Arrows
Arrows
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits Royal Ghost Bandit

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