My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram P.E.K.K.A Bandit Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram P.E.K.K.A Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Bandit Phoenix
Giant Snowball
Royal Recruits Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Royal Recruits Battle Ram Bandit Electro Wizard
The Log
Royal Recruits Battle Ram Bandit
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Bandit Electro Wizard
Poison
Royal Recruits Electro Wizard Phoenix
Lightning
Battle Ram Bandit Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Battle Ram Poison Electro Wizard Phoenix Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Battle Ram Poison

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Bandit Phoenix
Royal Recruits
Battle Ram Bandit Electro Wizard
Battle Ram
Poison Bandit Arrows Royal Recruits P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Poison Electro Wizard Battle Ram
Bandit
Battle Ram Arrows Royal Recruits Electro Wizard
Electro Wizard
P.E.K.K.A Royal Recruits Battle Ram Bandit
Phoenix
Arrows

Defense Synergies 0 6

Arrows
P.E.K.K.A Bandit Phoenix
Royal Recruits
Battle Ram
Poison
Electro Wizard
P.E.K.K.A
Arrows Electro Wizard
Bandit
Arrows Electro Wizard
Electro Wizard
Poison P.E.K.K.A Bandit
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard
P.E.K.K.A Royal Recruits Bandit Electro Wizard Phoenix
P.E.K.K.A Royal Recruits Bandit Electro Wizard
Royal Recruits P.E.K.K.A Bandit Electro Wizard Phoenix
Arrows Royal Recruits Poison P.E.K.K.A
Arrows Bandit Electro Wizard
Electro Wizard Arrows Poison Phoenix
Arrows Royal Recruits Poison P.E.K.K.A Bandit Electro Wizard Phoenix
P.E.K.K.A Royal Recruits Phoenix
Royal Recruits Bandit Electro Wizard Phoenix
Poison Electro Wizard Arrows Royal Recruits Bandit
Arrows Poison Electro Wizard Phoenix
Royal Recruits P.E.K.K.A Bandit Electro Wizard
Arrows Royal Recruits Poison P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Bandit Electro Wizard Phoenix
Royal Recruits P.E.K.K.A Bandit Electro Wizard
Arrows Royal Recruits Poison P.E.K.K.A Electro Wizard
Arrows Royal Recruits Bandit Electro Wizard
Arrows Poison Royal Recruits Bandit Electro Wizard
P.E.K.K.A Royal Recruits Electro Wizard Phoenix
Royal Recruits Arrows Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Arrows Phoenix
Royal Recruits P.E.K.K.A Bandit Electro Wizard
Royal Recruits P.E.K.K.A Bandit Electro Wizard Phoenix
Royal Recruits P.E.K.K.A Bandit Phoenix
Arrows Poison Electro Wizard
Royal Recruits P.E.K.K.A Bandit Electro Wizard Phoenix
P.E.K.K.A Royal Recruits Phoenix
Royal Recruits P.E.K.K.A Electro Wizard Poison Bandit Phoenix
Royal Recruits P.E.K.K.A Phoenix
P.E.K.K.A Royal Recruits Phoenix
Royal Recruits P.E.K.K.A Arrows Poison Electro Wizard Phoenix
Royal Recruits P.E.K.K.A Bandit
Royal Recruits
Royal Recruits Electro Wizard Phoenix Poison P.E.K.K.A
Arrows Poison Royal Recruits P.E.K.K.A Electro Wizard Phoenix
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Bandit
Arrows Poison Bandit Electro Wizard
Arrows Poison Bandit
Arrows Royal Recruits Poison
Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Bandit
Poison Electro Wizard
Poison Arrows Royal Recruits Bandit Electro Wizard
Poison Arrows
Poison Bandit
Arrows Poison Bandit
Arrows Poison
Arrows Poison Bandit
Arrows Royal Recruits Poison Bandit
Arrows Poison
Arrows Poison Bandit Electro Wizard
Arrows Poison
Poison
Arrows Poison
Arrows Royal Recruits Poison
Arrows Poison
Arrows Poison Bandit Electro Wizard
Arrows Poison Bandit
Poison Arrows Bandit
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows Bandit
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Royal Recruits Bandit
Poison Arrows Electro Wizard
Arrows
Poison Electro Wizard
Arrows Poison
Arrows Poison
Royal Recruits P.E.K.K.A
Royal Recruits Poison Electro Wizard
Poison Electro Wizard
Poison Royal Recruits Bandit Electro Wizard
P.E.K.K.A
Poison

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