My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Balloon Cannon Cart P.E.K.K.A Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Cannon Cart Inferno Dragon
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Cannon Cart Inferno Dragon
Barbarian Barrel
Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Balloon Cannon Cart P.E.K.K.A Inferno Dragon
Fireball
Balloon Cannon Cart Inferno Dragon
Poison
Balloon
Lightning
Balloon Cannon Cart Inferno Dragon Goblinstein
Rocket
Balloon Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Rune Giant Inferno Dragon Balloon Cannon Cart Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Rune Giant Inferno Dragon Balloon

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Cannon Cart Lightning
Rune Giant
Inferno Dragon
Balloon
Arrows
Cannon Cart
Arrows Lightning
Lightning
Arrows Cannon Cart
P.E.K.K.A
Arrows Goblinstein
Inferno Dragon
Rune Giant
Goblinstein
P.E.K.K.A

Defense Synergies 1 3

Arrows
Cannon Cart Lightning P.E.K.K.A
Rune Giant
Balloon
Cannon Cart
Arrows
Lightning
Arrows
P.E.K.K.A
Goblinstein Arrows
Inferno Dragon
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning
P.E.K.K.A Inferno Dragon Cannon Cart
P.E.K.K.A Cannon Cart Lightning Inferno Dragon
P.E.K.K.A Inferno Dragon Cannon Cart
Lightning Arrows P.E.K.K.A
Arrows Cannon Cart
Lightning Inferno Dragon Arrows
Lightning Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A Inferno Dragon
Cannon Cart
Arrows Cannon Cart
Arrows Inferno Dragon
P.E.K.K.A Cannon Cart Lightning
Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A Inferno Dragon Cannon Cart
Lightning P.E.K.K.A Inferno Dragon Goblinstein
Arrows Cannon Cart P.E.K.K.A
Arrows Cannon Cart
Arrows Cannon Cart Inferno Dragon
P.E.K.K.A Cannon Cart Inferno Dragon
Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart P.E.K.K.A
Arrows Cannon Cart Lightning Inferno Dragon
P.E.K.K.A Cannon Cart Lightning
Lightning P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart Inferno Dragon
Arrows Goblinstein
P.E.K.K.A Cannon Cart Lightning
P.E.K.K.A Cannon Cart Inferno Dragon
Lightning P.E.K.K.A Goblinstein Cannon Cart Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Cannon Cart
Lightning P.E.K.K.A Arrows
Cannon Cart Lightning P.E.K.K.A
Cannon Cart
Cannon Cart Lightning P.E.K.K.A Inferno Dragon Goblinstein
Arrows Cannon Cart P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows Cannon Cart
Cannon Cart Lightning Arrows
Arrows Goblinstein
Arrows Goblinstein
Arrows
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows Cannon Cart
Lightning Arrows
Lightning Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows Cannon Cart
Arrows Goblinstein
Inferno Dragon
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Goblinstein
Lightning
Lightning Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Cannon Cart Goblinstein
Lightning Arrows
Arrows
Lightning Cannon Cart
Arrows Lightning
Lightning Arrows
Cannon Cart P.E.K.K.A
Lightning
Lightning
Lightning Cannon Cart
Cannon Cart P.E.K.K.A Inferno Dragon
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: