My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Executioner
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Goblin Barrel Skeleton Army Executioner
Fireball
Firecracker Goblin Barrel Skeleton Army Executioner
Poison
Bats Firecracker Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Freeze Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Goblin Barrel Skeleton Army Freeze Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Arrows
Goblin Barrel Freeze Mega Knight
Firecracker
Bats Goblin Barrel Mega Knight
Goblin Barrel
Bats Arrows Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Arrows
Executioner
Mega Knight
Mega Knight
Bats Arrows Firecracker Goblin Barrel Executioner

Defense Synergies 1 9

Bats
Firecracker Freeze Mega Knight
Arrows
Mega Knight
Firecracker
Bats Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Freeze Executioner
Freeze
Bats Skeleton Army Mega Knight
Executioner
Skeleton Army Mega Knight
Mega Knight
Arrows Bats Firecracker Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Skeleton Army Bats Firecracker Executioner Mega Knight
Skeleton Army Mega Knight Bats Freeze Executioner
Skeleton Army Bats Firecracker Mega Knight
Arrows Firecracker Skeleton Army Mega Knight
Arrows Skeleton Army Freeze Bats Firecracker Executioner Mega Knight
Bats Arrows Firecracker Freeze Executioner
Arrows Mega Knight
Skeleton Army
Skeleton Army Firecracker Mega Knight
Bats Skeleton Army Executioner Arrows Firecracker Freeze Mega Knight
Arrows Executioner Bats Firecracker
Skeleton Army Mega Knight Bats Freeze
Skeleton Army Executioner Mega Knight Bats Arrows Firecracker Freeze
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Bats Arrows Firecracker Skeleton Army Executioner
Arrows Mega Knight Bats Firecracker Skeleton Army Executioner
Arrows Freeze Executioner Bats Firecracker Mega Knight
Skeleton Army Mega Knight Bats Arrows Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Firecracker Executioner Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats
Skeleton Army Executioner Mega Knight
Arrows Firecracker Executioner Bats Freeze
Skeleton Army Bats
Mega Knight Skeleton Army
Freeze Mega Knight Bats Firecracker Skeleton Army
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Executioner
Firecracker Skeleton Army Executioner Mega Knight
Skeleton Army Bats Firecracker Freeze Executioner
Bats Arrows Executioner Mega Knight Firecracker Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Freeze
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner Bats Freeze
Arrows Firecracker Executioner
Arrows Firecracker Freeze Executioner
Arrows Firecracker
Bats
Firecracker Arrows
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows Freeze
Bats
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Executioner Mega Knight
Arrows Firecracker Executioner
Arrows Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Executioner
Bats Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Bats Skeleton Army Freeze
Arrows Firecracker Executioner
Freeze
Arrows
Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Bats Firecracker Freeze
Firecracker Bats Executioner
Firecracker Freeze Executioner Mega Knight
Firecracker Mega Knight

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