My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Sparky
The Log
Firecracker Goblin Barrel Skeleton Army Sparky
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army P.E.K.K.A Sparky
Fireball
Firecracker Goblin Barrel Skeleton Army Sparky
Poison
Firecracker Skeleton Army Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Firecracker Goblin Barrel Skeleton Army Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Firecracker Goblin Barrel

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Firecracker Goblin Barrel Sparky Mega Knight
Arrows
P.E.K.K.A Sparky Goblin Barrel Mega Knight
Firecracker
Giant Snowball Goblin Barrel P.E.K.K.A Sparky Mega Knight
Goblin Barrel
Giant Snowball Arrows Firecracker Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
P.E.K.K.A
Giant Snowball Arrows Firecracker Goblin Barrel
Sparky
Arrows Giant Snowball Firecracker Goblin Barrel Skeleton Army
Mega Knight
Giant Snowball Arrows Firecracker Goblin Barrel

Defense Synergies 2 9

Giant Snowball
Mega Knight Firecracker P.E.K.K.A Sparky
Arrows
Mega Knight P.E.K.K.A Sparky
Firecracker
Giant Snowball Skeleton Army P.E.K.K.A Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Sparky
P.E.K.K.A
Giant Snowball Arrows Firecracker
Sparky
Giant Snowball Arrows Skeleton Army
Mega Knight
Giant Snowball Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Skeleton Army P.E.K.K.A Sparky Firecracker Mega Knight
Skeleton Army P.E.K.K.A Sparky Mega Knight Giant Snowball
Skeleton Army P.E.K.K.A Sparky Firecracker Mega Knight
Arrows Firecracker Skeleton Army P.E.K.K.A Sparky Mega Knight
Arrows Skeleton Army Giant Snowball Firecracker Mega Knight
Giant Snowball Arrows Firecracker
Arrows P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Skeleton Army
Skeleton Army Giant Snowball Firecracker Sparky Mega Knight
Skeleton Army Giant Snowball Arrows Firecracker Mega Knight
Arrows Giant Snowball Firecracker
Skeleton Army P.E.K.K.A Sparky Mega Knight Giant Snowball
Skeleton Army Sparky Mega Knight Giant Snowball Arrows Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army Giant Snowball P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Mega Knight Giant Snowball Firecracker Skeleton Army
Giant Snowball Arrows Firecracker Mega Knight
P.E.K.K.A Sparky
Skeleton Army Mega Knight Giant Snowball Arrows Firecracker P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball P.E.K.K.A Sparky
Giant Snowball Arrows Firecracker Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Sparky
Skeleton Army P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Skeleton Army Sparky Mega Knight
Arrows Firecracker Giant Snowball
Skeleton Army P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Skeleton Army Sparky
P.E.K.K.A Mega Knight Giant Snowball Firecracker Skeleton Army Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mega Knight Sparky
Skeleton Army P.E.K.K.A Mega Knight Giant Snowball Arrows
Skeleton Army P.E.K.K.A Mega Knight Sparky
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Firecracker P.E.K.K.A
Arrows Mega Knight Giant Snowball Firecracker P.E.K.K.A Sparky
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Giant Snowball
Arrows Sparky
Arrows Firecracker Sparky
Giant Snowball Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Giant Snowball
Arrows Firecracker Sparky
Arrows Giant Snowball Firecracker
Arrows Giant Snowball Firecracker
Giant Snowball Sparky
Firecracker Arrows Sparky
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker Sparky
Arrows Firecracker
Giant Snowball Arrows Firecracker Sparky
Giant Snowball Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Giant Snowball Arrows Sparky
Sparky
Giant Snowball Arrows Firecracker Sparky Mega Knight
Giant Snowball Arrows Firecracker Mega Knight
Sparky Mega Knight
Giant Snowball Arrows
Sparky
Giant Snowball Arrows
Giant Snowball Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Giant Snowball Sparky
Giant Snowball Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Giant Snowball Arrows Firecracker Sparky
Giant Snowball Firecracker
Giant Snowball Sparky
Giant Snowball Arrows Sparky Mega Knight
Giant Snowball Arrows Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Giant Snowball Arrows Firecracker Sparky
Skeleton Army
Giant Snowball Arrows Firecracker
Arrows
Firecracker Sparky Mega Knight
Arrows Giant Snowball Firecracker
Giant Snowball Arrows Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Giant Snowball Firecracker Sparky
Firecracker Giant Snowball
Giant Snowball Firecracker Sparky Mega Knight
P.E.K.K.A Sparky
Firecracker Sparky Mega Knight

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