My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush P.E.K.K.A Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Skeleton Army
The Log
Firecracker Suspicious Bush Dart Goblin Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Suspicious Bush Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Skeleton Army P.E.K.K.A Mother Witch
Fireball
Firecracker Suspicious Bush Dart Goblin Skeleton Army Mother Witch
Poison
Firecracker Suspicious Bush Dart Goblin Skeleton Army Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Skeleton Army P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Firecracker Dart Goblin Skeleton Army Mother Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Firecracker Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mother Witch Mega Knight
Firecracker
Dart Goblin P.E.K.K.A Mega Knight
Suspicious Bush
Dart Goblin
Firecracker P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Arrows Firecracker Dart Goblin Mother Witch
Mother Witch
Arrows P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Mother Witch

Defense Synergies 1 11

Arrows
Mega Knight P.E.K.K.A Mother Witch
Firecracker
Dart Goblin Skeleton Army P.E.K.K.A Mega Knight
Suspicious Bush
Dart Goblin
Firecracker Skeleton Army P.E.K.K.A Mother Witch Mega Knight
Skeleton Army
Firecracker Dart Goblin
P.E.K.K.A
Arrows Firecracker Dart Goblin
Mother Witch
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Skeleton Army P.E.K.K.A Firecracker Dart Goblin Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Dart Goblin
Skeleton Army P.E.K.K.A Firecracker Dart Goblin Mega Knight
Arrows Firecracker Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Firecracker Dart Goblin Mother Witch Mega Knight
Dart Goblin Arrows Firecracker
Arrows Dart Goblin P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Dart Goblin Mega Knight
Dart Goblin Skeleton Army Mother Witch Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Arrows Firecracker Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Mega Knight Firecracker Dart Goblin Skeleton Army
Arrows Firecracker Dart Goblin Mother Witch Mega Knight
P.E.K.K.A Dart Goblin
Skeleton Army Mega Knight Arrows Firecracker Dart Goblin P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Arrows Firecracker Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Mega Knight
Arrows Firecracker Mother Witch Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Firecracker Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Mega Knight Dart Goblin
Skeleton Army P.E.K.K.A Mega Knight Arrows
Skeleton Army P.E.K.K.A Mega Knight
Firecracker Dart Goblin Skeleton Army Mega Knight
Skeleton Army Firecracker Dart Goblin P.E.K.K.A
Arrows Mega Knight Firecracker Dart Goblin P.E.K.K.A Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mega Knight
Arrows
Arrows Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mother Witch Mega Knight
Arrows Firecracker Dart Goblin
Arrows Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Mother Witch
Firecracker Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Dart Goblin Skeleton Army
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Mega Knight

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