My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Skeleton Army Witch
Zap
Bats Skeleton Barrel Skeleton Army Witch
Barbarian Barrel
Skeleton Barrel Skeleton Army Witch
The Log
Skeleton Barrel Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Barrel Skeleton Army Witch
Royal Delivery
Bats Skeleton Barrel Skeleton Army Witch
Fireball
Skeleton Barrel Skeleton Army Witch
Poison
Bats Skeleton Barrel Skeleton Army Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Skeleton Army Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Arrows Skeleton Barrel Skeleton Army Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Arrows Skeleton Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight
Giant Snowball
Skeleton Barrel Witch Mega Knight
Arrows
Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Giant Snowball Arrows Witch Mega Knight
Skeleton Army
Witch
Giant Snowball Skeleton Barrel Mega Knight
Electro Giant
Mega Knight
Bats Giant Snowball Arrows Skeleton Barrel Witch

Defense Synergies 2 6

Bats
Giant Snowball Mega Knight
Giant Snowball
Mega Knight Bats Skeleton Barrel Witch
Arrows
Mega Knight
Skeleton Barrel
Giant Snowball Mega Knight
Skeleton Army
Witch
Giant Snowball Mega Knight
Electro Giant
Mega Knight
Giant Snowball Arrows Bats Skeleton Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Skeleton Army Bats Witch Mega Knight
Skeleton Army Witch Mega Knight Bats Giant Snowball
Skeleton Army Witch Bats Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Giant Snowball Mega Knight
Bats Giant Snowball Arrows Witch
Arrows Skeleton Barrel Electro Giant Mega Knight
Witch Skeleton Army
Skeleton Army Giant Snowball Mega Knight
Bats Skeleton Army Witch Giant Snowball Arrows Electro Giant Mega Knight
Arrows Bats Giant Snowball Witch
Skeleton Army Mega Knight Bats Giant Snowball Witch
Skeleton Army Mega Knight Bats Giant Snowball Arrows Witch
Skeleton Army Mega Knight
Skeleton Army Giant Snowball Electro Giant Mega Knight
Mega Knight Bats Arrows Skeleton Army Witch
Arrows Mega Knight Bats Giant Snowball Skeleton Army Witch
Giant Snowball Arrows Witch Bats Mega Knight
Skeleton Army Mega Knight Bats Giant Snowball Arrows Witch Electro Giant
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Giant Snowball Witch Electro Giant
Giant Snowball Arrows Skeleton Barrel Mega Knight
Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats
Skeleton Army Witch Mega Knight
Arrows Electro Giant Bats Giant Snowball Skeleton Barrel Witch
Skeleton Army Bats Witch
Mega Knight Skeleton Army
Mega Knight Bats Giant Snowball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Witch
Skeleton Army Mega Knight Giant Snowball Arrows Electro Giant
Skeleton Army Mega Knight Witch
Skeleton Army Witch Electro Giant Mega Knight
Skeleton Army Witch Electro Giant Bats
Bats Arrows Mega Knight Giant Snowball Witch Electro Giant
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Giant Snowball Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Giant Snowball Arrows Mega Knight
Arrows Electro Giant Bats Giant Snowball Skeleton Barrel Witch
Arrows Witch
Arrows Giant Snowball Skeleton Barrel
Arrows Giant Snowball Skeleton Barrel
Bats Giant Snowball
Arrows Skeleton Barrel
Giant Snowball Arrows
Giant Snowball Skeleton Barrel
Arrows Skeleton Barrel
Giant Snowball Arrows Skeleton Barrel
Giant Snowball Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Mega Knight
Giant Snowball Arrows
Bats
Giant Snowball Arrows Skeleton Barrel Mega Knight
Giant Snowball Arrows Skeleton Barrel Witch Electro Giant Mega Knight
Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Skeleton Barrel
Giant Snowball Arrows Electro Giant Witch Mega Knight
Witch
Arrows Giant Snowball Skeleton Barrel Witch
Giant Snowball Arrows Skeleton Barrel Witch Mega Knight
Arrows Skeleton Barrel
Bats Giant Snowball Arrows Witch Electro Giant
Bats Giant Snowball Skeleton Barrel Witch Electro Giant
Giant Snowball
Giant Snowball Arrows Mega Knight
Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows
Skeleton Barrel Bats Skeleton Army Witch
Giant Snowball Arrows Witch
Arrows
Mega Knight
Arrows Giant Snowball Skeleton Barrel
Giant Snowball Arrows Electro Giant
Mega Knight
Electro Giant Bats Giant Snowball Witch
Bats Giant Snowball Witch
Giant Snowball Skeleton Barrel Witch Electro Giant Mega Knight
Mega Knight

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