My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Baby Dragon Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Skeleton Dragons Barbarians Clone Baby Dragon Electro Dragon
Zap
Clone
Barbarian Barrel
Barbarians Elixir Golem Clone
The Log
Barbarians Elixir Golem Clone
Earthquake
Barbarians Elixir Golem Clone
Arrows
Skeleton Dragons Clone
Royal Delivery
Skeleton Dragons Barbarians Elixir Golem Clone Baby Dragon Electro Dragon P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Elixir Golem Clone Baby Dragon Electro Dragon
Poison
Skeleton Dragons Barbarians Elixir Golem Clone Electro Dragon
Lightning
Skeleton Dragons Baby Dragon Electro Dragon
Rocket
Barbarians Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Clone Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Clone Skeleton Dragons Baby Dragon Barbarians Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Clone Skeleton Dragons

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem
Skeleton Dragons
Elixir Golem Clone Baby Dragon P.E.K.K.A
Barbarians
Elixir Golem
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Clone
Skeleton Dragons Baby Dragon
Baby Dragon
Skeleton Dragons Elixir Golem Clone Electro Dragon P.E.K.K.A
Electro Dragon
Elixir Golem Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Skeleton Dragons Baby Dragon Electro Dragon

Defense Synergies 0 8

Arrows
Barbarians P.E.K.K.A
Skeleton Dragons
Barbarians Baby Dragon Electro Dragon P.E.K.K.A
Barbarians
Arrows Skeleton Dragons
Elixir Golem
Clone
Baby Dragon
Skeleton Dragons Electro Dragon P.E.K.K.A
Electro Dragon
Skeleton Dragons Baby Dragon
P.E.K.K.A
Arrows Skeleton Dragons Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Baby Dragon Electro Dragon
Barbarians P.E.K.K.A Skeleton Dragons Electro Dragon
Barbarians P.E.K.K.A Skeleton Dragons Electro Dragon
Barbarians P.E.K.K.A Skeleton Dragons Electro Dragon
Arrows Barbarians P.E.K.K.A
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Skeleton Dragons Arrows Baby Dragon Electro Dragon
Arrows Skeleton Dragons Barbarians Baby Dragon Electro Dragon P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians
Skeleton Dragons Barbarians Arrows Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Barbarians P.E.K.K.A Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Barbarians Baby Dragon Electro Dragon P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Arrows Skeleton Dragons Electro Dragon P.E.K.K.A
Arrows Skeleton Dragons Barbarians Baby Dragon Electro Dragon
Arrows Baby Dragon Skeleton Dragons Barbarians Electro Dragon
Barbarians P.E.K.K.A
Skeleton Dragons Arrows Barbarians Baby Dragon Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Barbarians P.E.K.K.A Electro Dragon
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A
Arrows Skeleton Dragons Baby Dragon Electro Dragon
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Electro Dragon P.E.K.K.A Skeleton Dragons Barbarians Baby Dragon
P.E.K.K.A Skeleton Dragons Barbarians
P.E.K.K.A Barbarians Electro Dragon
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A
Skeleton Dragons Barbarians Baby Dragon Electro Dragon
Barbarians Electro Dragon Skeleton Dragons Baby Dragon P.E.K.K.A
Arrows Skeleton Dragons Barbarians Baby Dragon Electro Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Barbarians
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarians Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Electro Dragon Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
P.E.K.K.A
Arrows
Barbarians Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows
Skeleton Dragons Baby Dragon Electro Dragon
Arrows Skeleton Dragons Baby Dragon Electro Dragon
Arrows
Skeleton Dragons Electro Dragon P.E.K.K.A
Electro Dragon Skeleton Dragons Baby Dragon
Skeleton Dragons Electro Dragon
Electro Dragon Baby Dragon
P.E.K.K.A
Skeleton Dragons Electro Dragon

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