My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Musketeer Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons Barbarians Musketeer Witch
Zap
Witch
Barbarian Barrel
Barbarians Musketeer Wizard Witch
The Log
Barbarians Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Skeleton Dragons Witch
Royal Delivery
Skeleton Dragons Barbarians Musketeer Wizard Witch
Fireball
Skeleton Dragons Barbarians Musketeer Wizard Witch
Poison
Skeleton Dragons Barbarians Musketeer Wizard Witch
Lightning
Skeleton Dragons Musketeer Wizard Witch
Rocket
Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Dragons Fireball Musketeer Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Dragons Fireball Musketeer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Skeleton Dragons
Mega Knight
Barbarians
Fireball
Arrows Mega Knight
Musketeer
Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Mega Knight
Arrows Skeleton Dragons Fireball Musketeer Wizard Witch

Defense Synergies 1 11

Arrows
Mega Knight Barbarians Fireball
Skeleton Dragons
Barbarians Fireball Musketeer Mega Knight
Barbarians
Arrows Skeleton Dragons
Fireball
Arrows Skeleton Dragons Musketeer Mega Knight
Musketeer
Skeleton Dragons Fireball Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Mega Knight
Arrows Skeleton Dragons Fireball Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Musketeer Wizard
Barbarians Skeleton Dragons Musketeer Witch Mega Knight
Barbarians Witch Mega Knight Skeleton Dragons Musketeer
Barbarians Witch Skeleton Dragons Musketeer Mega Knight
Arrows Barbarians Fireball Mega Knight
Arrows Fireball Skeleton Dragons Musketeer Mega Knight
Skeleton Dragons Musketeer Arrows Fireball Wizard Witch
Arrows Skeleton Dragons Barbarians Fireball Musketeer Mega Knight
Barbarians Witch Musketeer
Barbarians Musketeer Mega Knight
Skeleton Dragons Barbarians Witch Arrows Fireball Musketeer Wizard Mega Knight
Arrows Skeleton Dragons Musketeer Fireball Wizard Witch
Barbarians Mega Knight Skeleton Dragons Fireball Musketeer Wizard Witch
Fireball Wizard Mega Knight Arrows Skeleton Dragons Barbarians Witch
Barbarians Mega Knight
Barbarians Fireball Mega Knight
Barbarians Wizard Mega Knight Arrows Skeleton Dragons Fireball Musketeer Witch
Arrows Fireball Mega Knight Skeleton Dragons Barbarians Musketeer Wizard Witch
Arrows Wizard Witch Skeleton Dragons Barbarians Fireball Musketeer Mega Knight
Barbarians Musketeer
Skeleton Dragons Wizard Mega Knight Arrows Barbarians Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Witch
Fireball Arrows Skeleton Dragons Musketeer Wizard Mega Knight
Barbarians Mega Knight Musketeer Witch
Mega Knight Barbarians Fireball Musketeer
Barbarians Musketeer Witch Mega Knight
Arrows Skeleton Dragons Fireball Wizard Musketeer Witch
Barbarians Fireball Musketeer Witch
Mega Knight Barbarians
Mega Knight Skeleton Dragons Barbarians Fireball Witch
Witch Skeleton Dragons Barbarians Musketeer
Mega Knight Barbarians Musketeer Witch
Mega Knight Arrows Barbarians Fireball
Barbarians Mega Knight Fireball Wizard Witch
Wizard Skeleton Dragons Barbarians Fireball Musketeer Witch Mega Knight
Barbarians Witch Skeleton Dragons Fireball Musketeer
Arrows Mega Knight Skeleton Dragons Barbarians Fireball Musketeer Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Skeleton Dragons Musketeer
Arrows Fireball Skeleton Dragons Musketeer
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Barbarians Fireball Musketeer
Fireball Wizard Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Fireball Wizard Musketeer Witch
Arrows Skeleton Dragons Musketeer Wizard Witch
Arrows Fireball Skeleton Dragons Wizard
Arrows Fireball Skeleton Dragons Wizard
Fireball Musketeer
Arrows Skeleton Dragons Fireball Musketeer Wizard
Fireball Arrows Skeleton Dragons Musketeer Wizard
Skeleton Dragons Fireball Musketeer
Arrows Skeleton Dragons Fireball Musketeer
Arrows Skeleton Dragons Fireball Musketeer
Arrows Skeleton Dragons Fireball Musketeer Wizard Witch
Arrows Skeleton Dragons Fireball Musketeer Wizard Mega Knight
Arrows Fireball
Skeleton Dragons
Arrows Skeleton Dragons Fireball Musketeer Wizard Mega Knight
Arrows Skeleton Dragons Fireball Wizard Witch Mega Knight
Skeleton Dragons Fireball Musketeer Mega Knight
Arrows Skeleton Dragons Fireball Wizard
Musketeer
Arrows Skeleton Dragons Barbarians Fireball Musketeer
Arrows Skeleton Dragons Fireball Wizard Witch Mega Knight
Witch
Arrows Fireball Skeleton Dragons Musketeer Wizard Witch
Fireball Arrows Skeleton Dragons Musketeer Wizard Witch Mega Knight
Fireball Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Fireball Musketeer Wizard Witch
Skeleton Dragons Fireball Musketeer Wizard Witch
Fireball
Arrows Skeleton Dragons Fireball Musketeer Wizard Mega Knight
Arrows Skeleton Dragons Fireball
Mega Knight
Arrows Fireball Wizard
Barbarians Fireball Musketeer Witch
Fireball Arrows Skeleton Dragons Musketeer Wizard Witch
Arrows Fireball
Fireball Skeleton Dragons Musketeer Wizard Mega Knight
Arrows Skeleton Dragons Fireball Musketeer Wizard
Arrows Fireball
Skeleton Dragons Musketeer Mega Knight
Skeleton Dragons Fireball Musketeer Witch
Skeleton Dragons Fireball Musketeer Witch
Fireball Musketeer Witch Mega Knight
Fireball Skeleton Dragons Wizard Mega Knight

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