My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Recruits Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Skeleton Dragons Barbarians Royal Recruits Hog Rider Baby Dragon
Zap
Barbarian Barrel
Barbarians Royal Recruits
The Log
Barbarians Royal Recruits Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Skeleton Dragons Royal Recruits
Royal Delivery
Skeleton Dragons Barbarians Royal Recruits Hog Rider Baby Dragon
Fireball
Skeleton Dragons Barbarians Hog Rider Baby Dragon
Poison
Skeleton Dragons Barbarians Royal Recruits
Lightning
Skeleton Dragons Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Skeleton Dragons Fireball Hog Rider Baby Dragon Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Skeleton Dragons Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Skeleton Dragons
Tornado Royal Recruits Hog Rider Baby Dragon
Barbarians
Hog Rider
Royal Recruits
Skeleton Dragons Hog Rider
Fireball
Arrows Hog Rider Tornado Baby Dragon
Hog Rider
Arrows Fireball Skeleton Dragons Barbarians Royal Recruits Tornado Baby Dragon
Tornado
Skeleton Dragons Fireball Baby Dragon Hog Rider
Baby Dragon
Tornado Skeleton Dragons Fireball Hog Rider

Defense Synergies 2 8

Arrows
Barbarians Fireball Tornado
Skeleton Dragons
Tornado Barbarians Fireball Baby Dragon
Barbarians
Arrows Skeleton Dragons
Royal Recruits
Tornado
Fireball
Tornado Arrows Skeleton Dragons
Hog Rider
Tornado
Skeleton Dragons Fireball Arrows Royal Recruits Baby Dragon
Baby Dragon
Skeleton Dragons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Royal Recruits Fireball Baby Dragon
Barbarians Skeleton Dragons Royal Recruits
Barbarians Tornado Skeleton Dragons Royal Recruits
Barbarians Royal Recruits Skeleton Dragons
Arrows Barbarians Royal Recruits Fireball Tornado
Arrows Fireball Tornado Skeleton Dragons Baby Dragon
Skeleton Dragons Tornado Arrows Fireball Baby Dragon
Arrows Skeleton Dragons Barbarians Royal Recruits Fireball Baby Dragon
Barbarians Royal Recruits Tornado
Tornado Barbarians Royal Recruits
Skeleton Dragons Barbarians Arrows Royal Recruits Fireball Tornado Baby Dragon
Arrows Skeleton Dragons Fireball Tornado Baby Dragon
Barbarians Royal Recruits Skeleton Dragons Fireball
Fireball Arrows Skeleton Dragons Barbarians Royal Recruits Tornado Baby Dragon
Barbarians Royal Recruits
Barbarians Tornado Royal Recruits Fireball
Barbarians Arrows Skeleton Dragons Royal Recruits Fireball Tornado
Arrows Fireball Skeleton Dragons Barbarians Royal Recruits Tornado Baby Dragon
Arrows Tornado Baby Dragon Skeleton Dragons Barbarians Royal Recruits Fireball
Barbarians Royal Recruits Tornado
Skeleton Dragons Royal Recruits Arrows Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Fireball
Fireball Arrows Skeleton Dragons Baby Dragon
Barbarians Royal Recruits
Royal Recruits Barbarians Fireball Tornado
Barbarians Royal Recruits
Arrows Skeleton Dragons Fireball Tornado Baby Dragon
Royal Recruits Barbarians Fireball
Barbarians Royal Recruits
Royal Recruits Skeleton Dragons Barbarians Fireball Tornado Baby Dragon
Royal Recruits Skeleton Dragons Barbarians
Barbarians Royal Recruits
Royal Recruits Arrows Barbarians Fireball Tornado
Barbarians Royal Recruits Fireball
Royal Recruits Skeleton Dragons Barbarians Fireball Baby Dragon
Barbarians Royal Recruits Skeleton Dragons Fireball Tornado Baby Dragon
Arrows Skeleton Dragons Barbarians Royal Recruits Fireball Baby Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Skeleton Dragons Royal Recruits Baby Dragon
Arrows Fireball Skeleton Dragons Tornado Baby Dragon
Arrows Skeleton Dragons Fireball Baby Dragon
Arrows Skeleton Dragons Barbarians Royal Recruits Fireball
Fireball Arrows Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Fireball Tornado Baby Dragon
Arrows Skeleton Dragons Tornado Baby Dragon
Arrows Fireball Skeleton Dragons Tornado Baby Dragon
Arrows Fireball Skeleton Dragons Tornado
Fireball Tornado
Arrows Skeleton Dragons Royal Recruits Fireball Tornado
Fireball Arrows Skeleton Dragons Tornado Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Arrows Skeleton Dragons Fireball Baby Dragon
Arrows Skeleton Dragons Fireball Baby Dragon
Arrows Skeleton Dragons Fireball Baby Dragon
Arrows Skeleton Dragons Royal Recruits Fireball Baby Dragon
Arrows Fireball Tornado
Skeleton Dragons
Arrows Skeleton Dragons Fireball Baby Dragon
Arrows Skeleton Dragons Fireball Tornado Baby Dragon
Skeleton Dragons Fireball Baby Dragon
Arrows Skeleton Dragons Fireball Tornado
Tornado
Arrows Skeleton Dragons Barbarians Royal Recruits Fireball Baby Dragon
Arrows Tornado Skeleton Dragons Fireball Baby Dragon
Arrows Fireball Skeleton Dragons Tornado Baby Dragon
Fireball Arrows Skeleton Dragons Tornado Baby Dragon
Fireball Arrows Skeleton Dragons Tornado Baby Dragon
Arrows Skeleton Dragons Fireball Tornado Baby Dragon
Skeleton Dragons Fireball
Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Barbarians Royal Recruits Fireball
Fireball Arrows Skeleton Dragons Tornado Baby Dragon
Arrows Fireball
Fireball Skeleton Dragons Baby Dragon
Arrows Skeleton Dragons Fireball Baby Dragon
Arrows Fireball Tornado
Skeleton Dragons Royal Recruits
Skeleton Dragons Royal Recruits Fireball Tornado Baby Dragon
Skeleton Dragons Fireball Tornado
Royal Recruits Fireball Tornado Baby Dragon
Fireball Skeleton Dragons

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