My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Valkyrie Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Skeleton Dragons
Zap
Barbarian Barrel
Elixir Golem Valkyrie Wizard Magic Archer
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Elixir Golem Valkyrie Wizard P.E.K.K.A Magic Archer
Fireball
Skeleton Dragons Elixir Golem Wizard Magic Archer
Poison
Skeleton Dragons Elixir Golem Wizard Magic Archer
Lightning
Skeleton Dragons Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Dragons Fireball Valkyrie Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Skeleton Dragons Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Elixir Golem
Skeleton Dragons
Elixir Golem Valkyrie P.E.K.K.A
Elixir Golem
Arrows Skeleton Dragons Fireball Wizard Magic Archer
Fireball
Arrows Elixir Golem Magic Archer
Valkyrie
Skeleton Dragons Wizard P.E.K.K.A Magic Archer
Wizard
Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Skeleton Dragons Valkyrie Wizard
Magic Archer
P.E.K.K.A Elixir Golem Fireball Valkyrie

Defense Synergies 0 11

Arrows
Fireball Valkyrie P.E.K.K.A
Skeleton Dragons
Fireball Valkyrie P.E.K.K.A
Elixir Golem
Fireball
Arrows Skeleton Dragons Valkyrie
Valkyrie
Arrows Skeleton Dragons Fireball Wizard P.E.K.K.A Magic Archer
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Skeleton Dragons Valkyrie Wizard
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Valkyrie Wizard Magic Archer
P.E.K.K.A Skeleton Dragons Valkyrie
P.E.K.K.A Skeleton Dragons Valkyrie
P.E.K.K.A Skeleton Dragons Valkyrie
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Skeleton Dragons Valkyrie Magic Archer
Skeleton Dragons Arrows Fireball Wizard Magic Archer
Arrows Skeleton Dragons Fireball Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A
Valkyrie
Skeleton Dragons Valkyrie Arrows Fireball Wizard Magic Archer
Arrows Skeleton Dragons Fireball Wizard Magic Archer
P.E.K.K.A Skeleton Dragons Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Skeleton Dragons P.E.K.K.A Magic Archer
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Arrows Skeleton Dragons Fireball Valkyrie P.E.K.K.A
Arrows Fireball Skeleton Dragons Valkyrie Wizard Magic Archer
Arrows Valkyrie Wizard Skeleton Dragons Fireball Magic Archer
P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Arrows Skeleton Dragons Valkyrie Wizard Magic Archer
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Fireball
P.E.K.K.A Valkyrie
Arrows Skeleton Dragons Fireball Wizard Magic Archer
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeleton Dragons Fireball Valkyrie Magic Archer
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard
Wizard Skeleton Dragons Fireball Valkyrie Magic Archer
Skeleton Dragons Fireball Valkyrie P.E.K.K.A Magic Archer
Arrows Valkyrie Skeleton Dragons Fireball Wizard P.E.K.K.A Magic Archer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Skeleton Dragons Valkyrie
Arrows Fireball Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Fireball Magic Archer
Arrows Skeleton Dragons Fireball Valkyrie
Fireball Wizard Arrows Skeleton Dragons Valkyrie Magic Archer
Arrows Skeleton Dragons Fireball Wizard Magic Archer
Arrows Skeleton Dragons Wizard Magic Archer
Arrows Fireball Skeleton Dragons Wizard Magic Archer
Arrows Fireball Skeleton Dragons Wizard
Fireball
Arrows Skeleton Dragons Fireball Valkyrie Wizard Magic Archer
Fireball Arrows Skeleton Dragons Wizard Magic Archer
Skeleton Dragons Fireball Magic Archer
Arrows Skeleton Dragons Fireball Magic Archer
Arrows Skeleton Dragons Fireball Magic Archer
Arrows Skeleton Dragons Fireball Wizard Magic Archer
Magic Archer Arrows Skeleton Dragons Fireball Wizard
Arrows Fireball
Skeleton Dragons
Arrows Skeleton Dragons Fireball Wizard Magic Archer
Arrows Skeleton Dragons Fireball Valkyrie Wizard Magic Archer
Skeleton Dragons Fireball Magic Archer
Arrows Skeleton Dragons Fireball Wizard
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball Valkyrie Wizard Magic Archer
Arrows Fireball Skeleton Dragons Wizard Magic Archer
Fireball Arrows Skeleton Dragons Wizard Magic Archer
Fireball Arrows Skeleton Dragons Magic Archer
Arrows Skeleton Dragons Fireball Wizard Magic Archer
Skeleton Dragons Fireball Wizard
Fireball
Arrows Skeleton Dragons Fireball Wizard Magic Archer
Arrows Skeleton Dragons Fireball Magic Archer
P.E.K.K.A
Arrows Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Arrows Skeleton Dragons Wizard Magic Archer
Arrows Fireball
Fireball Skeleton Dragons Valkyrie Wizard Magic Archer
Arrows Skeleton Dragons Fireball Wizard Magic Archer
Arrows Fireball
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Skeleton Dragons Wizard

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