My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Balloon Electro Dragon P.E.K.K.A Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon Lava Hound
Giant Snowball
Skeleton Dragons Guards Balloon Electro Dragon Inferno Dragon Lava Hound
Zap
Guards Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Guards
The Log
Guards
Earthquake
Guards
Arrows
Skeleton Dragons Guards Lava Hound
Royal Delivery
Skeleton Dragons Guards Balloon Electro Dragon P.E.K.K.A Inferno Dragon Lava Hound
Fireball
Skeleton Dragons Balloon Electro Dragon Inferno Dragon Lava Hound
Poison
Skeleton Dragons Guards Balloon Electro Dragon Lava Hound
Lightning
Skeleton Dragons Balloon Electro Dragon Inferno Dragon
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Skeleton Dragons Inferno Dragon Balloon Electro Dragon P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Skeleton Dragons Inferno Dragon

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Lava Hound
Skeleton Dragons
Lava Hound Balloon P.E.K.K.A Inferno Dragon
Guards
Lava Hound
Balloon
Arrows Lava Hound Skeleton Dragons Electro Dragon
Electro Dragon
Lava Hound Balloon P.E.K.K.A Inferno Dragon
P.E.K.K.A
Arrows Skeleton Dragons Electro Dragon
Inferno Dragon
Lava Hound Skeleton Dragons Electro Dragon
Lava Hound
Arrows Skeleton Dragons Balloon Electro Dragon Inferno Dragon Guards

Defense Synergies 0 7

Arrows
P.E.K.K.A
Skeleton Dragons
Guards Electro Dragon P.E.K.K.A Inferno Dragon
Guards
Skeleton Dragons Electro Dragon
Balloon
Electro Dragon
Skeleton Dragons Guards Inferno Dragon
P.E.K.K.A
Arrows Skeleton Dragons
Inferno Dragon
Skeleton Dragons Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Electro Dragon
P.E.K.K.A Inferno Dragon Skeleton Dragons Electro Dragon
P.E.K.K.A Skeleton Dragons Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon Skeleton Dragons Guards Electro Dragon
Arrows P.E.K.K.A
Arrows Skeleton Dragons Guards Electro Dragon
Skeleton Dragons Inferno Dragon Arrows Electro Dragon
Arrows Skeleton Dragons Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
Guards
Skeleton Dragons Guards Arrows Electro Dragon
Arrows Skeleton Dragons Inferno Dragon Electro Dragon
P.E.K.K.A Skeleton Dragons Guards Electro Dragon
Arrows Skeleton Dragons Guards Electro Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Arrows Skeleton Dragons Electro Dragon P.E.K.K.A
Arrows Skeleton Dragons Guards Electro Dragon
Arrows Skeleton Dragons Guards Electro Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Dragons Arrows Guards Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Skeleton Dragons Electro Dragon Inferno Dragon
Guards P.E.K.K.A Electro Dragon
Guards P.E.K.K.A
P.E.K.K.A Guards Inferno Dragon
Arrows Skeleton Dragons Electro Dragon
Guards P.E.K.K.A
P.E.K.K.A Inferno Dragon
Electro Dragon P.E.K.K.A Skeleton Dragons Inferno Dragon
P.E.K.K.A Skeleton Dragons Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Guards Electro Dragon
P.E.K.K.A Arrows Guards
P.E.K.K.A Guards
Skeleton Dragons Electro Dragon
Guards Electro Dragon Skeleton Dragons P.E.K.K.A Inferno Dragon
Arrows Skeleton Dragons Electro Dragon P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Guards Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Inferno Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Electro Dragon Skeleton Dragons Guards
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
P.E.K.K.A
Arrows
Guards Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows
Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows
Skeleton Dragons Electro Dragon P.E.K.K.A
Electro Dragon Skeleton Dragons Guards
Skeleton Dragons Electro Dragon
Electro Dragon
P.E.K.K.A Inferno Dragon
Skeleton Dragons Electro Dragon

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