My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tesla Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Skeleton Dragons Guards Skeleton Army
Zap
Guards Skeleton Army
Barbarian Barrel
Tesla Valkyrie Wizard Guards Skeleton Army
The Log
Guards Skeleton Army
Earthquake
Tesla Guards Skeleton Army
Arrows
Skeleton Dragons Guards Skeleton Army
Royal Delivery
Skeleton Dragons Valkyrie Wizard Guards Skeleton Army
Fireball
Skeleton Dragons Tesla Wizard Skeleton Army
Poison
Skeleton Dragons Wizard Guards Skeleton Army
Lightning
Skeleton Dragons Tesla Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Skeleton Army Skeleton Dragons Tesla Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Skeleton Army Skeleton Dragons

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Skeleton Dragons
Valkyrie Mega Knight
Tesla
Valkyrie
Skeleton Dragons Wizard
Wizard
Valkyrie Mega Knight
Guards
Skeleton Army
Mega Knight
Arrows Skeleton Dragons Wizard

Defense Synergies 1 16

Arrows
Mega Knight Tesla Valkyrie
Skeleton Dragons
Tesla Valkyrie Guards Skeleton Army Mega Knight
Tesla
Arrows Skeleton Dragons Valkyrie Wizard Guards Skeleton Army
Valkyrie
Arrows Skeleton Dragons Tesla Wizard
Wizard
Tesla Valkyrie Guards Skeleton Army Mega Knight
Guards
Skeleton Dragons Tesla Wizard Skeleton Army
Skeleton Army
Skeleton Dragons Tesla Wizard Guards
Mega Knight
Arrows Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tesla Valkyrie Wizard
Skeleton Army Skeleton Dragons Tesla Valkyrie Mega Knight
Tesla Skeleton Army Mega Knight Skeleton Dragons Valkyrie
Tesla Skeleton Army Skeleton Dragons Valkyrie Guards Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Skeleton Dragons Tesla Valkyrie Guards Mega Knight
Skeleton Dragons Tesla Arrows Wizard
Arrows Skeleton Dragons Tesla Valkyrie Mega Knight
Tesla Skeleton Army
Guards Skeleton Army Tesla Valkyrie Mega Knight
Skeleton Dragons Valkyrie Guards Skeleton Army Arrows Tesla Wizard Mega Knight
Arrows Skeleton Dragons Tesla Wizard
Tesla Skeleton Army Mega Knight Skeleton Dragons Valkyrie Wizard Guards
Valkyrie Wizard Skeleton Army Mega Knight Arrows Skeleton Dragons Tesla Guards
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mega Knight
Tesla Wizard Mega Knight Arrows Skeleton Dragons Valkyrie Skeleton Army
Arrows Tesla Valkyrie Mega Knight Skeleton Dragons Wizard Guards Skeleton Army
Arrows Valkyrie Wizard Skeleton Dragons Tesla Guards Mega Knight
Tesla
Skeleton Dragons Valkyrie Wizard Skeleton Army Mega Knight Arrows Tesla Guards
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Mega Knight Tesla
Arrows Skeleton Dragons Tesla Valkyrie Wizard Mega Knight
Guards Skeleton Army Mega Knight Valkyrie
Valkyrie Guards Skeleton Army Mega Knight Tesla
Tesla Valkyrie Guards Skeleton Army Mega Knight
Arrows Skeleton Dragons Wizard Tesla
Guards Skeleton Army Tesla Valkyrie
Mega Knight Tesla Valkyrie Skeleton Army
Mega Knight Skeleton Dragons Valkyrie Skeleton Army
Skeleton Dragons Tesla Guards Skeleton Army
Mega Knight Tesla Valkyrie Guards
Skeleton Army Mega Knight Arrows Valkyrie Guards
Skeleton Army Mega Knight Tesla Valkyrie Wizard Guards
Wizard Skeleton Dragons Tesla Valkyrie Skeleton Army Mega Knight
Tesla Guards Skeleton Army Skeleton Dragons Valkyrie
Arrows Valkyrie Mega Knight Skeleton Dragons Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Valkyrie Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Valkyrie Guards
Wizard Arrows Skeleton Dragons Valkyrie Mega Knight
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Guards
Arrows Skeleton Dragons Valkyrie Wizard
Arrows Skeleton Dragons Wizard
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard Mega Knight
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Wizard Mega Knight
Arrows Skeleton Dragons Valkyrie Wizard Mega Knight
Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Skeleton Dragons Valkyrie Wizard Mega Knight
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard Mega Knight
Arrows Skeleton Dragons
Arrows Skeleton Dragons Wizard
Skeleton Dragons Wizard Guards
Arrows Skeleton Dragons Wizard Mega Knight
Arrows Skeleton Dragons
Mega Knight
Arrows Wizard
Guards Skeleton Army
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons Valkyrie Wizard Mega Knight
Arrows Skeleton Dragons Wizard
Arrows
Skeleton Dragons Mega Knight
Skeleton Dragons Guards
Skeleton Dragons
Mega Knight
Skeleton Dragons Wizard Mega Knight

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