My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tombstone Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Dragons Tombstone Wall Breakers Guards Skeleton Army Clone
Zap
Tombstone Wall Breakers Guards Skeleton Army Clone
Barbarian Barrel
Tombstone Wall Breakers Guards Skeleton Army Clone Giant Skeleton
The Log
Tombstone Wall Breakers Guards Skeleton Army Clone Giant Skeleton
Earthquake
Tombstone Guards Skeleton Army Clone
Arrows
Skeleton Dragons Tombstone Wall Breakers Guards Skeleton Army Clone
Royal Delivery
Skeleton Dragons Wall Breakers Guards Skeleton Army Clone Giant Skeleton
Fireball
Skeleton Dragons Tombstone Wall Breakers Skeleton Army Clone
Poison
Skeleton Dragons Tombstone Guards Skeleton Army Clone
Lightning
Skeleton Dragons Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Guards Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Tombstone Guards Skeleton Army Clone Skeleton Dragons Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Tombstone Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Giant Skeleton
Skeleton Dragons
Clone Giant Skeleton
Tombstone
Wall Breakers
Arrows
Guards
Clone
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Skeleton Dragons Guards
Giant Skeleton
Clone Arrows Skeleton Dragons

Defense Synergies 0 9

Arrows
Tombstone Giant Skeleton
Skeleton Dragons
Tombstone Guards Skeleton Army
Tombstone
Arrows Skeleton Dragons Guards
Wall Breakers
Guards
Skeleton Dragons Tombstone Skeleton Army Giant Skeleton
Skeleton Army
Skeleton Dragons Guards Giant Skeleton
Clone
Giant Skeleton
Arrows Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Tombstone
Skeleton Army Skeleton Dragons Tombstone
Skeleton Army Skeleton Dragons Tombstone Giant Skeleton
Skeleton Army Skeleton Dragons Tombstone Guards
Arrows Tombstone Skeleton Army Giant Skeleton
Arrows Skeleton Army Skeleton Dragons Guards
Skeleton Dragons Arrows Tombstone
Arrows Skeleton Dragons Giant Skeleton
Tombstone Skeleton Army
Guards Skeleton Army Giant Skeleton
Skeleton Dragons Guards Skeleton Army Arrows Tombstone Giant Skeleton
Arrows Skeleton Dragons
Tombstone Skeleton Army Skeleton Dragons Guards Giant Skeleton
Skeleton Army Arrows Skeleton Dragons Tombstone Guards
Skeleton Army Tombstone
Skeleton Army
Arrows Skeleton Dragons Tombstone Skeleton Army
Arrows Tombstone Skeleton Dragons Guards Skeleton Army
Arrows Skeleton Dragons Tombstone Guards Giant Skeleton
Skeleton Dragons Skeleton Army Arrows Guards Giant Skeleton
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Tombstone Giant Skeleton
Arrows Skeleton Dragons
Tombstone Guards Skeleton Army Giant Skeleton
Guards Skeleton Army Giant Skeleton
Giant Skeleton Tombstone Guards Skeleton Army
Arrows Skeleton Dragons
Guards Skeleton Army Tombstone Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Skeleton Dragons Tombstone Skeleton Army
Skeleton Dragons Tombstone Guards Skeleton Army
Tombstone Guards Giant Skeleton
Skeleton Army Arrows Guards Giant Skeleton
Skeleton Army Giant Skeleton Tombstone Guards
Skeleton Dragons Skeleton Army
Tombstone Guards Skeleton Army Skeleton Dragons Giant Skeleton
Arrows Skeleton Dragons Giant Skeleton
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards Giant Skeleton
Arrows Skeleton Dragons
Arrows Skeleton Dragons Giant Skeleton
Arrows Skeleton Dragons Guards Giant Skeleton
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Giant Skeleton
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Skeleton Dragons Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Giant Skeleton
Arrows
Tombstone Guards Skeleton Army
Arrows Skeleton Dragons
Arrows
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Giant Skeleton
Skeleton Dragons
Skeleton Dragons Guards Giant Skeleton
Skeleton Dragons
Giant Skeleton
Skeleton Dragons

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