My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Elixir Golem Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Goblin Curse
Giant Snowball
Skeleton Barrel Dart Goblin Goblin Curse
Zap
Skeleton Barrel Dart Goblin Goblin Curse
Barbarian Barrel
Skeleton Barrel Dart Goblin Elixir Golem Goblin Curse
The Log
Skeleton Barrel Dart Goblin Elixir Golem Goblin Curse
Earthquake
Elixir Golem
Arrows
Skeleton Barrel Dart Goblin Goblin Curse
Royal Delivery
Skeleton Barrel Dart Goblin Elixir Golem
Fireball
Skeleton Barrel Dart Goblin Elixir Golem
Poison
Skeleton Barrel Dart Goblin Elixir Golem Goblin Curse
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Elixir Golem Goblin Curse Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Skeleton Barrel Dart Goblin Elixir Golem Fireball Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Skeleton Barrel Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Curse Skeleton Barrel Elixir Golem Mega Knight
Skeleton Barrel
Fireball Arrows Dart Goblin Elixir Golem Mega Knight
Dart Goblin
Rune Giant Skeleton Barrel Elixir Golem Mega Knight
Elixir Golem
Arrows Skeleton Barrel Dart Goblin Fireball
Fireball
Arrows Skeleton Barrel Elixir Golem Goblin Curse Mega Knight
Goblin Curse
Arrows Fireball
Rune Giant
Dart Goblin
Mega Knight
Arrows Skeleton Barrel Dart Goblin Fireball

Defense Synergies 1 6

Arrows
Mega Knight Fireball
Skeleton Barrel
Dart Goblin Fireball Mega Knight
Dart Goblin
Skeleton Barrel Mega Knight
Elixir Golem
Fireball
Arrows Skeleton Barrel Mega Knight
Goblin Curse
Rune Giant
Mega Knight
Arrows Skeleton Barrel Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Fireball
Dart Goblin Goblin Curse Mega Knight
Mega Knight Dart Goblin Goblin Curse
Dart Goblin Goblin Curse Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Dart Goblin Mega Knight
Dart Goblin Arrows Fireball Goblin Curse
Arrows Skeleton Barrel Dart Goblin Fireball Mega Knight
Goblin Curse
Dart Goblin Mega Knight
Dart Goblin Goblin Curse Arrows Fireball Mega Knight
Arrows Dart Goblin Fireball Goblin Curse
Mega Knight Fireball Goblin Curse
Fireball Mega Knight Arrows Dart Goblin Goblin Curse
Goblin Curse Mega Knight
Fireball Goblin Curse Mega Knight
Mega Knight Arrows Fireball
Arrows Fireball Mega Knight Dart Goblin
Arrows Dart Goblin Fireball Goblin Curse Mega Knight
Dart Goblin Goblin Curse
Mega Knight Arrows Dart Goblin Fireball Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Arrows Skeleton Barrel Mega Knight
Mega Knight
Mega Knight Fireball
Goblin Curse Mega Knight
Arrows Fireball Skeleton Barrel Dart Goblin Goblin Curse
Dart Goblin Fireball
Mega Knight Goblin Curse
Mega Knight Fireball
Dart Goblin Goblin Curse
Mega Knight Dart Goblin
Mega Knight Arrows Fireball
Mega Knight Fireball Goblin Curse
Dart Goblin Fireball Goblin Curse Mega Knight
Dart Goblin Fireball
Arrows Mega Knight Dart Goblin Fireball Goblin Curse
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Dart Goblin
Arrows Fireball Skeleton Barrel Dart Goblin Goblin Curse
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Fireball Arrows Goblin Curse Mega Knight
Arrows Fireball Skeleton Barrel Dart Goblin Goblin Curse
Arrows Dart Goblin
Arrows Fireball Skeleton Barrel Dart Goblin Goblin Curse
Arrows Fireball Skeleton Barrel Dart Goblin
Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Fireball Arrows Dart Goblin Goblin Curse
Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Skeleton Barrel Dart Goblin Fireball Mega Knight
Arrows Fireball
Arrows Skeleton Barrel Dart Goblin Fireball Mega Knight
Arrows Skeleton Barrel Dart Goblin Fireball Goblin Curse Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Goblin Curse Fireball Mega Knight
Arrows Fireball Skeleton Barrel Dart Goblin
Fireball Arrows Skeleton Barrel Mega Knight
Fireball Arrows Skeleton Barrel Dart Goblin Goblin Curse
Arrows Dart Goblin Fireball Goblin Curse
Skeleton Barrel Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Goblin Curse
Skeleton Barrel Dart Goblin Fireball
Fireball Arrows Dart Goblin Goblin Curse
Arrows Fireball
Fireball Dart Goblin Mega Knight
Arrows Skeleton Barrel Dart Goblin Fireball
Arrows Fireball
Dart Goblin Mega Knight
Dart Goblin Fireball
Dart Goblin Fireball
Skeleton Barrel Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Mega Knight

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