My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Balloon Goblin Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Goblin Giant Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Balloon Miner
Giant Snowball
Skeleton Barrel Balloon Miner
Zap
Skeleton Barrel Balloon Goblin Giant
Barbarian Barrel
Skeleton Barrel Electro Wizard
The Log
Skeleton Barrel
Earthquake
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Balloon Miner Electro Wizard
Fireball
Skeleton Barrel Balloon Electro Wizard
Poison
Skeleton Barrel Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Earthquake Miner Electro Wizard Balloon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Earthquake Miner

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Skeleton Barrel Earthquake Goblin Giant Miner Mega Knight
Skeleton Barrel
Miner Arrows Balloon Goblin Giant Mega Knight
Earthquake
Arrows Balloon Goblin Giant Mega Knight
Balloon
Arrows Miner Skeleton Barrel Earthquake Goblin Giant Electro Wizard Mega Knight
Goblin Giant
Arrows Skeleton Barrel Earthquake Balloon Electro Wizard
Miner
Skeleton Barrel Balloon Arrows Electro Wizard Mega Knight
Electro Wizard
Balloon Goblin Giant Miner Mega Knight
Mega Knight
Arrows Skeleton Barrel Earthquake Balloon Miner Electro Wizard

Defense Synergies 1 5

Arrows
Mega Knight
Skeleton Barrel
Mega Knight
Earthquake
Mega Knight
Balloon
Goblin Giant
Electro Wizard
Miner
Mega Knight
Electro Wizard
Goblin Giant Mega Knight
Mega Knight
Arrows Skeleton Barrel Earthquake Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Goblin Giant Electro Wizard
Electro Wizard Mega Knight
Mega Knight Electro Wizard
Electro Wizard Mega Knight
Arrows Earthquake Mega Knight
Arrows Earthquake Electro Wizard Mega Knight
Electro Wizard Arrows
Earthquake Arrows Skeleton Barrel Goblin Giant Electro Wizard Mega Knight
Miner Electro Wizard Mega Knight
Electro Wizard Arrows Earthquake Goblin Giant Mega Knight
Arrows Electro Wizard
Mega Knight Earthquake Electro Wizard
Mega Knight Arrows Earthquake Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Arrows Electro Wizard
Arrows Mega Knight Electro Wizard
Arrows Earthquake Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Earthquake Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Arrows Skeleton Barrel Miner Mega Knight
Mega Knight Goblin Giant Electro Wizard
Mega Knight Goblin Giant Electro Wizard
Goblin Giant Mega Knight
Arrows Skeleton Barrel Goblin Giant Electro Wizard
Goblin Giant Electro Wizard
Mega Knight Goblin Giant
Electro Wizard Mega Knight
Goblin Giant
Mega Knight
Mega Knight Arrows Goblin Giant Electro Wizard
Mega Knight Goblin Giant
Mega Knight
Electro Wizard Goblin Giant
Arrows Mega Knight Earthquake Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Arrows
Arrows Skeleton Barrel Miner Electro Wizard
Earthquake Arrows Skeleton Barrel Goblin Giant Miner
Earthquake Arrows Skeleton Barrel
Arrows Earthquake Mega Knight
Arrows Skeleton Barrel Goblin Giant
Arrows Earthquake
Arrows Earthquake Skeleton Barrel
Arrows Miner Skeleton Barrel
Electro Wizard
Miner Arrows Skeleton Barrel Earthquake Electro Wizard
Arrows
Earthquake Skeleton Barrel Miner
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel
Earthquake Arrows Skeleton Barrel Mega Knight
Arrows Earthquake
Arrows Skeleton Barrel Earthquake Electro Wizard Mega Knight
Arrows Skeleton Barrel Earthquake Miner Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows Skeleton Barrel
Arrows Earthquake Mega Knight
Arrows Miner Skeleton Barrel Earthquake Electro Wizard
Arrows Skeleton Barrel Miner Mega Knight
Miner Arrows Skeleton Barrel
Arrows Electro Wizard
Electro Wizard Skeleton Barrel
Arrows Earthquake Miner Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Earthquake
Skeleton Barrel Earthquake Electro Wizard
Arrows Electro Wizard
Arrows
Miner Electro Wizard Mega Knight
Arrows Skeleton Barrel Earthquake
Arrows
Mega Knight
Electro Wizard
Electro Wizard
Skeleton Barrel Goblin Giant Miner Electro Wizard Mega Knight
Mega Knight

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