My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Witch P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Skeleton King
Giant Snowball
Skeleton Barrel Skeleton Army Witch Skeleton King
Zap
Skeleton Barrel Skeleton Army Witch Skeleton King
Barbarian Barrel
Skeleton Barrel Valkyrie Skeleton Army Witch Skeleton King
The Log
Skeleton Barrel Skeleton Army Witch Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Barrel Skeleton Army Witch Skeleton King
Royal Delivery
Skeleton Barrel Valkyrie Skeleton Army Witch P.E.K.K.A Skeleton King
Fireball
Skeleton Barrel Skeleton Army Witch Skeleton King
Poison
Skeleton Barrel Skeleton Army Witch Skeleton King
Lightning
Valkyrie Witch Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Skeleton Army Fireball Valkyrie Skeleton King Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Skeleton Army Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Fireball Skeleton King Arrows Valkyrie Witch
Fireball
Arrows Skeleton Barrel Skeleton King
Valkyrie
Skeleton Barrel Witch P.E.K.K.A
Skeleton Army
Skeleton King
Witch
Skeleton Barrel Valkyrie P.E.K.K.A Skeleton King
P.E.K.K.A
Arrows Valkyrie Witch
Skeleton King
Skeleton Barrel Skeleton Army Fireball Witch

Defense Synergies 0 8

Arrows
Fireball Valkyrie P.E.K.K.A
Skeleton Barrel
Fireball
Fireball
Arrows Skeleton Barrel Valkyrie
Valkyrie
Arrows Fireball Witch P.E.K.K.A
Skeleton Army
Skeleton King
Witch
Valkyrie
P.E.K.K.A
Arrows Valkyrie
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Valkyrie
Skeleton Army Witch P.E.K.K.A Valkyrie Skeleton King
Arrows Fireball Valkyrie Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Valkyrie
Arrows Fireball Witch
Arrows Skeleton Barrel Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army Skeleton King
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Arrows Fireball Skeleton King
Arrows Fireball Witch
Skeleton Army P.E.K.K.A Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Arrows Witch P.E.K.K.A Skeleton King
Skeleton Army P.E.K.K.A Skeleton King
Skeleton Army Fireball P.E.K.K.A
Arrows Fireball Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Fireball Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Fireball
P.E.K.K.A
Valkyrie Skeleton Army Arrows Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch P.E.K.K.A
Fireball Arrows Skeleton Barrel Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Fireball Skeleton Barrel Witch
Skeleton Army P.E.K.K.A Fireball Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Fireball Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Arrows Fireball Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie Witch Skeleton King
Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie P.E.K.K.A Skeleton King
Arrows Valkyrie Fireball Witch P.E.K.K.A Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows Valkyrie
Arrows Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Skeleton Barrel Witch
Arrows Witch
Arrows Fireball Skeleton Barrel
Arrows Fireball Skeleton Barrel
Fireball
Arrows Skeleton Barrel Fireball Valkyrie
Fireball Arrows
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Witch
Arrows Skeleton Barrel Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Skeleton Barrel Witch
Fireball Arrows Skeleton Barrel Witch
Fireball Arrows Skeleton Barrel
Arrows Fireball Witch
Skeleton Barrel Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Skeleton Barrel Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Valkyrie
Arrows Skeleton Barrel Fireball Skeleton King
Arrows Fireball
P.E.K.K.A
Fireball Witch Skeleton King
Fireball Witch
Skeleton Barrel Fireball Witch
P.E.K.K.A
Fireball

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