My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Giant Skeleton Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Clone Lumberjack
Zap
Skeleton Barrel Firecracker Clone Sparky
Barbarian Barrel
Skeleton Barrel Firecracker Clone Giant Skeleton Electro Wizard Lumberjack Sparky
The Log
Skeleton Barrel Firecracker Clone Giant Skeleton Lumberjack Sparky
Earthquake
Firecracker Clone
Arrows
Skeleton Barrel Firecracker Clone
Royal Delivery
Skeleton Barrel Firecracker Clone Giant Skeleton Electro Wizard Lumberjack Sparky
Fireball
Skeleton Barrel Firecracker Clone Electro Wizard Lumberjack Sparky
Poison
Skeleton Barrel Firecracker Clone Electro Wizard Sparky
Lightning
Electro Wizard Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Clone Electro Wizard Lumberjack Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Clone

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Skeleton Barrel Giant Skeleton Lumberjack
Skeleton Barrel
Firecracker Clone Arrows Giant Skeleton Lumberjack Sparky
Firecracker
Skeleton Barrel Giant Skeleton Lumberjack Sparky
Clone
Skeleton Barrel Giant Skeleton Electro Wizard Lumberjack Sparky
Giant Skeleton
Clone Arrows Skeleton Barrel Firecracker Electro Wizard Lumberjack Sparky
Electro Wizard
Clone Giant Skeleton Lumberjack Sparky
Lumberjack
Arrows Skeleton Barrel Firecracker Clone Giant Skeleton Electro Wizard Sparky
Sparky
Arrows Skeleton Barrel Firecracker Clone Giant Skeleton Electro Wizard Lumberjack

Defense Synergies 0 9

Arrows
Giant Skeleton Lumberjack Sparky
Skeleton Barrel
Firecracker
Giant Skeleton Electro Wizard Lumberjack
Clone
Giant Skeleton
Arrows Firecracker Electro Wizard Lumberjack
Electro Wizard
Firecracker Giant Skeleton Lumberjack
Lumberjack
Arrows Firecracker Giant Skeleton Electro Wizard
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Electro Wizard Sparky
Lumberjack Sparky Firecracker Electro Wizard
Lumberjack Sparky Giant Skeleton Electro Wizard
Lumberjack Sparky Firecracker Electro Wizard
Arrows Firecracker Giant Skeleton Lumberjack Sparky
Arrows Firecracker Electro Wizard Lumberjack
Electro Wizard Arrows Firecracker
Arrows Skeleton Barrel Giant Skeleton Electro Wizard Sparky
Sparky Lumberjack
Firecracker Giant Skeleton Electro Wizard Lumberjack Sparky
Electro Wizard Arrows Firecracker Giant Skeleton Lumberjack
Arrows Firecracker Electro Wizard
Lumberjack Sparky Giant Skeleton Electro Wizard
Sparky Arrows Firecracker Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Electro Wizard Lumberjack Sparky
Sparky Arrows Firecracker Electro Wizard Lumberjack
Arrows Firecracker Electro Wizard Lumberjack
Arrows Firecracker Giant Skeleton Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Arrows Firecracker Giant Skeleton Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Electro Wizard Sparky
Electro Wizard Arrows Skeleton Barrel Firecracker Lumberjack
Giant Skeleton Lumberjack Electro Wizard Sparky
Giant Skeleton Lumberjack Electro Wizard Sparky
Giant Skeleton Lumberjack Sparky
Arrows Firecracker Skeleton Barrel Electro Wizard
Sparky Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack Sparky
Giant Skeleton Electro Wizard Firecracker Sparky
Sparky
Giant Skeleton Lumberjack Sparky
Arrows Giant Skeleton Electro Wizard
Giant Skeleton Lumberjack Sparky
Firecracker Sparky
Electro Wizard Sparky Firecracker Giant Skeleton Lumberjack
Arrows Firecracker Giant Skeleton Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel Giant Skeleton Sparky
Arrows Skeleton Barrel Firecracker Giant Skeleton Sparky
Arrows Firecracker Sparky
Arrows Firecracker Skeleton Barrel
Arrows Firecracker Sparky
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Electro Wizard Lumberjack Sparky
Firecracker Arrows Skeleton Barrel Electro Wizard Sparky
Arrows Firecracker
Skeleton Barrel Firecracker Sparky
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Sparky
Sparky
Arrows Skeleton Barrel Firecracker Electro Wizard Sparky
Arrows Skeleton Barrel Firecracker
Giant Skeleton Sparky
Arrows
Sparky
Arrows Skeleton Barrel
Arrows Firecracker Sparky
Arrows Firecracker Skeleton Barrel Electro Wizard Sparky
Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Firecracker Sparky
Arrows Firecracker Electro Wizard Sparky
Electro Wizard Skeleton Barrel Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Electro Wizard Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Skeleton Barrel Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Lumberjack Sparky
Arrows Skeleton Barrel Firecracker
Arrows Giant Skeleton Sparky
Firecracker Sparky
Firecracker Giant Skeleton Electro Wizard Sparky
Firecracker Electro Wizard
Skeleton Barrel Firecracker Giant Skeleton Electro Wizard Sparky
Sparky
Firecracker Sparky

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