My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Guards Electro Dragon
Zap
Skeleton Barrel Firecracker Guards
Barbarian Barrel
Skeleton Barrel Firecracker Guards
The Log
Skeleton Barrel Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Skeleton Barrel Firecracker Guards
Royal Delivery
Skeleton Barrel Firecracker Mini P.E.K.K.A Guards Electro Dragon
Fireball
Skeleton Barrel Firecracker Electro Dragon
Poison
Skeleton Barrel Firecracker Guards Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Mini P.E.K.K.A Guards Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Guards Tornado Mini P.E.K.K.A Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Guards

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Skeleton Barrel
Firecracker Arrows Mini P.E.K.K.A Guards Tornado Mega Knight
Firecracker
Skeleton Barrel Mini P.E.K.K.A Tornado Mega Knight
Mini P.E.K.K.A
Arrows Skeleton Barrel Firecracker Tornado Mega Knight
Guards
Skeleton Barrel
Tornado
Skeleton Barrel Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Tornado Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Mini P.E.K.K.A Tornado Electro Dragon

Defense Synergies 1 14

Arrows
Mega Knight Mini P.E.K.K.A Tornado
Skeleton Barrel
Mega Knight
Firecracker
Mini P.E.K.K.A Guards Tornado Electro Dragon Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Guards Tornado Electro Dragon
Guards
Firecracker Mini P.E.K.K.A Electro Dragon
Tornado
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Firecracker Mini P.E.K.K.A Guards Tornado
Mega Knight
Arrows Skeleton Barrel Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Electro Dragon
Mini P.E.K.K.A Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Electro Dragon
Mini P.E.K.K.A Firecracker Guards Electro Dragon Mega Knight
Arrows Firecracker Mini P.E.K.K.A Tornado Mega Knight
Arrows Tornado Firecracker Guards Electro Dragon Mega Knight
Tornado Arrows Firecracker Electro Dragon
Arrows Skeleton Barrel Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado
Guards Tornado Firecracker Mini P.E.K.K.A Mega Knight
Guards Arrows Firecracker Tornado Electro Dragon Mega Knight
Arrows Firecracker Tornado Electro Dragon
Mini P.E.K.K.A Mega Knight Guards Electro Dragon
Mega Knight Arrows Firecracker Mini P.E.K.K.A Guards Tornado Electro Dragon
Mini P.E.K.K.A Mega Knight
Tornado Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Tornado Electro Dragon
Arrows Mega Knight Firecracker Guards Tornado Electro Dragon
Arrows Tornado Firecracker Guards Electro Dragon Mega Knight
Mini P.E.K.K.A Tornado
Mega Knight Arrows Firecracker Mini P.E.K.K.A Guards Electro Dragon
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Arrows Skeleton Barrel Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Guards Mega Knight Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards Mega Knight Tornado
Mini P.E.K.K.A Guards Mega Knight
Arrows Firecracker Skeleton Barrel Tornado Electro Dragon
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Firecracker Mini P.E.K.K.A Tornado
Guards
Mega Knight Mini P.E.K.K.A Guards Electro Dragon
Mega Knight Arrows Guards Tornado
Mini P.E.K.K.A Mega Knight Guards
Firecracker Electro Dragon Mega Knight
Guards Electro Dragon Firecracker Mini P.E.K.K.A Tornado
Arrows Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Skeleton Barrel Tornado Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Skeleton Barrel Firecracker Tornado Electro Dragon
Arrows Skeleton Barrel Firecracker Tornado Electro Dragon
Mini P.E.K.K.A Guards Tornado Electro Dragon
Firecracker Arrows Skeleton Barrel Tornado Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Arrows Skeleton Barrel Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Skeleton Barrel Electro Dragon
Arrows Firecracker Tornado Electro Dragon Mega Knight
Arrows Firecracker Skeleton Barrel Tornado Electro Dragon
Arrows Skeleton Barrel Tornado Electro Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Tornado
Arrows Firecracker Tornado Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Guards
Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Skeleton Barrel Guards Electro Dragon
Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Guards Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Tornado Mega Knight
Firecracker Electro Dragon Mega Knight

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