My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Goblin Cage Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker
Barbarian Barrel
Skeleton Barrel Firecracker Goblin Cage
The Log
Skeleton Barrel Firecracker Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Goblin Cage
Fireball
Skeleton Barrel Firecracker Goblin Cage
Poison
Skeleton Barrel Firecracker Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Delivery Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Firecracker Royal Delivery Goblin Cage Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Arrows Goblin Cage Mirror Mega Knight Golden Knight
Firecracker
Skeleton Barrel Goblin Cage Mirror Mega Knight
Royal Delivery
Goblin Cage
Skeleton Barrel Firecracker Mirror
Mirror
Arrows Skeleton Barrel Firecracker Goblin Cage
Mega Knight
Arrows Skeleton Barrel Firecracker
Golden Knight
Skeleton Barrel

Defense Synergies 4 13

Arrows
Mirror Mega Knight Royal Delivery Golden Knight
Skeleton Barrel
Royal Delivery Mega Knight
Firecracker
Royal Delivery Goblin Cage Mirror Mega Knight Golden Knight
Royal Delivery
Mirror Arrows Skeleton Barrel Firecracker Goblin Cage Mega Knight Golden Knight
Goblin Cage
Mirror Firecracker Royal Delivery
Mirror
Arrows Royal Delivery Goblin Cage Firecracker Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Royal Delivery Mirror
Golden Knight
Arrows Firecracker Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Goblin Cage Golden Knight
Firecracker Royal Delivery Goblin Cage Mega Knight
Goblin Cage Mega Knight Royal Delivery
Goblin Cage Firecracker Mega Knight
Arrows Firecracker Royal Delivery Goblin Cage Mega Knight
Arrows Royal Delivery Firecracker Mega Knight
Arrows Firecracker Royal Delivery Goblin Cage
Arrows Skeleton Barrel Goblin Cage Mega Knight Golden Knight
Goblin Cage
Firecracker Royal Delivery Mega Knight
Arrows Firecracker Royal Delivery Mega Knight
Arrows Firecracker Royal Delivery
Goblin Cage Mega Knight Royal Delivery
Mega Knight Arrows Firecracker Royal Delivery Goblin Cage Golden Knight
Goblin Cage Mega Knight
Royal Delivery Goblin Cage Mega Knight
Mega Knight Arrows Firecracker Royal Delivery Goblin Cage
Arrows Royal Delivery Goblin Cage Mega Knight Firecracker Golden Knight
Arrows Royal Delivery Goblin Cage Firecracker Mega Knight
Goblin Cage
Mega Knight Arrows Firecracker Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Goblin Cage
Royal Delivery Arrows Skeleton Barrel Firecracker Mega Knight
Royal Delivery Mega Knight Goblin Cage Golden Knight
Mega Knight Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Mega Knight
Arrows Firecracker Royal Delivery Skeleton Barrel
Royal Delivery Goblin Cage
Mega Knight Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Mega Knight Firecracker
Royal Delivery Goblin Cage
Mega Knight Goblin Cage Golden Knight
Mega Knight Arrows Royal Delivery Goblin Cage
Royal Delivery Mega Knight Goblin Cage Golden Knight
Firecracker Goblin Cage Mega Knight
Firecracker Royal Delivery Goblin Cage Golden Knight
Arrows Mega Knight Firecracker Royal Delivery Goblin Cage Golden Knight
Arrows Royal Delivery Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Golden Knight
Arrows Firecracker Skeleton Barrel Golden Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Golden Knight
Firecracker Arrows Skeleton Barrel Golden Knight
Arrows Firecracker
Skeleton Barrel Firecracker Golden Knight
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Golden Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight Golden Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel Golden Knight
Arrows Skeleton Barrel Mega Knight Golden Knight
Arrows Skeleton Barrel Firecracker Golden Knight
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Mega Knight
Firecracker Golden Knight
Firecracker
Skeleton Barrel Firecracker Mega Knight Golden Knight
Firecracker Mega Knight

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