My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Royal Recruits Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Hog Rider Skeleton Army
Giant Snowball
Skeleton Barrel Royal Recruits Hog Rider Skeleton Army
Zap
Skeleton Barrel Firecracker Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Royal Recruits Valkyrie Wizard Skeleton Army
The Log
Skeleton Barrel Firecracker Royal Recruits Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Skeleton Barrel Firecracker Royal Recruits Skeleton Army
Royal Delivery
Skeleton Barrel Firecracker Royal Recruits Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Skeleton Barrel Firecracker Hog Rider Wizard Skeleton Army
Poison
Skeleton Barrel Firecracker Royal Recruits Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Skeleton Army Valkyrie Hog Rider Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Skeleton Barrel
Skeleton Barrel
Firecracker Arrows Royal Recruits Valkyrie Hog Rider
Firecracker
Skeleton Barrel Hog Rider Royal Recruits Valkyrie
Royal Recruits
Skeleton Barrel Firecracker Hog Rider
Valkyrie
Hog Rider Skeleton Barrel Firecracker Wizard
Hog Rider
Arrows Firecracker Valkyrie Skeleton Barrel Royal Recruits Wizard
Wizard
Valkyrie Hog Rider
Skeleton Army

Defense Synergies 1 6

Arrows
Valkyrie
Skeleton Barrel
Firecracker
Valkyrie Royal Recruits Skeleton Army
Royal Recruits
Firecracker Skeleton Army
Valkyrie
Firecracker Arrows Wizard
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Firecracker Royal Recruits Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Royal Recruits Valkyrie Wizard
Skeleton Army Firecracker Royal Recruits Valkyrie
Skeleton Army Royal Recruits Valkyrie
Royal Recruits Skeleton Army Firecracker Valkyrie
Arrows Firecracker Royal Recruits Valkyrie Skeleton Army
Arrows Skeleton Army Firecracker Valkyrie
Arrows Firecracker Wizard
Arrows Skeleton Barrel Royal Recruits Valkyrie
Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Royal Recruits Wizard
Arrows Firecracker Wizard
Royal Recruits Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Arrows Firecracker Royal Recruits
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits
Wizard Arrows Firecracker Royal Recruits Valkyrie Skeleton Army
Arrows Firecracker Royal Recruits Valkyrie Wizard Skeleton Army
Arrows Valkyrie Wizard Firecracker Royal Recruits
Royal Recruits
Royal Recruits Valkyrie Wizard Skeleton Army Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army
Arrows Skeleton Barrel Firecracker Valkyrie Wizard
Royal Recruits Skeleton Army Valkyrie
Royal Recruits Valkyrie Skeleton Army
Royal Recruits Valkyrie Skeleton Army
Arrows Firecracker Wizard Skeleton Barrel
Royal Recruits Skeleton Army Valkyrie
Royal Recruits Valkyrie Skeleton Army
Royal Recruits Firecracker Valkyrie Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits Valkyrie
Royal Recruits Skeleton Army Arrows Valkyrie
Royal Recruits Skeleton Army Valkyrie Wizard
Royal Recruits Wizard Firecracker Valkyrie Skeleton Army
Royal Recruits Skeleton Army Firecracker Valkyrie
Arrows Valkyrie Firecracker Royal Recruits Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Royal Recruits Valkyrie
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Royal Recruits Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Skeleton Barrel
Arrows Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard
Firecracker Arrows Skeleton Barrel Royal Recruits Valkyrie Wizard
Arrows Firecracker Wizard
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Wizard
Arrows Skeleton Barrel Firecracker Royal Recruits Wizard
Arrows
Arrows Skeleton Barrel Firecracker Wizard
Arrows Skeleton Barrel Firecracker Valkyrie Wizard
Arrows Wizard
Arrows Skeleton Barrel Royal Recruits
Arrows Firecracker Valkyrie Wizard
Arrows Firecracker Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Wizard
Skeleton Barrel Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Skeleton Barrel Royal Recruits Skeleton Army
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard
Arrows Skeleton Barrel Firecracker Wizard
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker
Skeleton Barrel Firecracker Royal Recruits
Firecracker Wizard

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