My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Prince
Giant Snowball
Skeleton Barrel Skeleton Army Witch
Zap
Skeleton Barrel Firecracker Skeleton Army Witch Prince
Barbarian Barrel
Skeleton Barrel Firecracker Skeleton Army Witch Electro Wizard
The Log
Skeleton Barrel Firecracker Skeleton Army Witch Prince
Earthquake
Firecracker Skeleton Army Witch
Arrows
Skeleton Barrel Firecracker Skeleton Army Witch
Royal Delivery
Skeleton Barrel Firecracker Skeleton Army Witch Prince Electro Wizard
Fireball
Skeleton Barrel Firecracker Skeleton Army Witch Electro Wizard
Poison
Skeleton Barrel Firecracker Skeleton Army Witch Electro Wizard
Lightning
Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Barrel Firecracker Skeleton Army Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Barrel Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Prince
Skeleton Barrel
Firecracker Arrows Witch Prince
Firecracker
Skeleton Barrel Prince
Skeleton Army
Witch
Skeleton Barrel Prince
Prince
Arrows Skeleton Barrel Firecracker Witch The Log Electro Wizard
The Log
Prince
Electro Wizard
Prince

Defense Synergies 2 12

Arrows
Prince
Skeleton Barrel
Firecracker
The Log Skeleton Army Prince Electro Wizard
Skeleton Army
Firecracker Prince The Log Electro Wizard
Witch
Prince The Log Electro Wizard
Prince
The Log Arrows Firecracker Skeleton Army Witch Electro Wizard
The Log
Firecracker Prince Skeleton Army Witch Electro Wizard
Electro Wizard
Firecracker Skeleton Army Witch Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log Electro Wizard
Skeleton Army Firecracker Witch Prince The Log Electro Wizard
Skeleton Army Witch Prince Electro Wizard
Skeleton Army Witch Prince Firecracker Electro Wizard
Arrows Firecracker Skeleton Army Prince The Log
Arrows Skeleton Army The Log Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Witch
Arrows Skeleton Barrel The Log Electro Wizard
Witch Skeleton Army Prince
Skeleton Army Firecracker Prince Electro Wizard
Skeleton Army Witch Electro Wizard Arrows Firecracker The Log
Arrows Firecracker Witch Electro Wizard
Skeleton Army Prince Witch The Log Electro Wizard
Skeleton Army Arrows Firecracker Witch Prince The Log Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince The Log Electro Wizard
Arrows Firecracker Skeleton Army Witch Prince Electro Wizard
Arrows Firecracker Skeleton Army Witch Prince The Log Electro Wizard
Arrows Witch The Log Firecracker Electro Wizard
Prince Electro Wizard
Skeleton Army Arrows Firecracker Witch Prince The Log Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince Electro Wizard
Electro Wizard Arrows Skeleton Barrel Firecracker Prince The Log
Skeleton Army Witch Prince The Log Electro Wizard
Skeleton Army Prince The Log Electro Wizard
Skeleton Army Witch Prince
Arrows Firecracker Skeleton Barrel Witch Electro Wizard
Skeleton Army Prince Witch Electro Wizard
Skeleton Army Prince
Electro Wizard Firecracker Skeleton Army Witch Prince The Log
Witch Skeleton Army
Witch Prince
Skeleton Army Arrows Prince The Log Electro Wizard
Skeleton Army Prince Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Electro Wizard Firecracker Prince The Log
Arrows Firecracker Witch The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker The Log
Arrows Firecracker Skeleton Barrel The Log Electro Wizard
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker Skeleton Barrel Witch
Arrows Firecracker Witch The Log
Arrows The Log Skeleton Barrel Firecracker
Arrows The Log Skeleton Barrel Firecracker
Prince Electro Wizard
Firecracker Arrows Skeleton Barrel Prince The Log Electro Wizard
Arrows Firecracker
Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Prince The Log
Arrows Skeleton Barrel Firecracker Witch The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows
Arrows Skeleton Barrel Firecracker Prince The Log Electro Wizard
Arrows Skeleton Barrel Firecracker Witch The Log
Prince The Log
Arrows
Prince The Log
Arrows Skeleton Barrel The Log
Arrows Firecracker The Log Witch
Witch
Arrows Firecracker The Log Skeleton Barrel Witch Electro Wizard
Arrows Skeleton Barrel Witch Prince The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Firecracker Witch Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Witch
Arrows The Log
Arrows Firecracker Electro Wizard
Prince
Arrows Firecracker The Log
Skeleton Barrel Electro Wizard Skeleton Army Witch Prince
Arrows Firecracker Witch Electro Wizard
Arrows The Log
Firecracker Prince Electro Wizard
Arrows The Log Skeleton Barrel Firecracker
Arrows
Firecracker Prince
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Skeleton Barrel Firecracker Witch Prince The Log Electro Wizard
Prince
Firecracker

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