My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards
Giant Snowball
Skeleton Barrel Guards
Zap
Skeleton Barrel Firecracker Guards
Barbarian Barrel
Skeleton Barrel Firecracker Tesla Guards Electro Wizard
The Log
Skeleton Barrel Firecracker Guards
Earthquake
Firecracker Tesla Guards
Arrows
Skeleton Barrel Firecracker Guards
Royal Delivery
Skeleton Barrel Firecracker Guards Electro Wizard
Fireball
Skeleton Barrel Firecracker Tesla Electro Wizard
Poison
Skeleton Barrel Firecracker Guards Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Firecracker Guards Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel Mega Knight
Skeleton Barrel
Firecracker Arrows Mirror Guards Mega Knight
Firecracker
Skeleton Barrel Mirror Mega Knight
Tesla
Mirror
Arrows Skeleton Barrel Firecracker
Guards
Skeleton Barrel
Electro Wizard
Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Electro Wizard

Defense Synergies 3 13

Arrows
Mirror Mega Knight Tesla
Skeleton Barrel
Mega Knight
Firecracker
Tesla Mirror Guards Electro Wizard Mega Knight
Tesla
Mirror Arrows Firecracker Guards Electro Wizard
Mirror
Arrows Tesla Firecracker Electro Wizard Mega Knight
Guards
Firecracker Tesla Electro Wizard
Electro Wizard
Firecracker Tesla Mirror Guards Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tesla Electro Wizard
Firecracker Tesla Electro Wizard Mega Knight
Tesla Mega Knight Electro Wizard
Tesla Firecracker Guards Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Firecracker
Arrows Skeleton Barrel Tesla Electro Wizard Mega Knight
Tesla
Guards Firecracker Tesla Electro Wizard Mega Knight
Guards Electro Wizard Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker Electro Wizard
Tesla Mega Knight Guards Electro Wizard
Mega Knight Arrows Firecracker Tesla Guards Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Firecracker Electro Wizard
Arrows Tesla Mega Knight Firecracker Guards Electro Wizard
Arrows Firecracker Tesla Guards Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Arrows Firecracker Tesla Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Skeleton Barrel Firecracker Tesla Mega Knight
Guards Mega Knight Electro Wizard
Guards Mega Knight Tesla Electro Wizard
Tesla Guards Mega Knight
Arrows Firecracker Skeleton Barrel Tesla Electro Wizard
Guards Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight Firecracker
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Arrows Guards Electro Wizard
Mega Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Electro Wizard Firecracker
Arrows Mega Knight Firecracker Tesla Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Guards Electro Wizard
Firecracker Arrows Skeleton Barrel Electro Wizard
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Electro Wizard Mega Knight
Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Guards
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Skeleton Barrel Electro Wizard Guards
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Skeleton Barrel Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight

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