My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tombstone Witch Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Tombstone Witch Lumberjack
Zap
Skeleton Barrel Firecracker Tombstone Witch
Barbarian Barrel
Skeleton Barrel Firecracker Tombstone Witch Magic Archer Lumberjack
The Log
Skeleton Barrel Firecracker Tombstone Witch Lumberjack
Earthquake
Firecracker Tombstone Witch
Arrows
Skeleton Barrel Firecracker Tombstone Witch
Royal Delivery
Skeleton Barrel Firecracker Witch Magic Archer Lumberjack
Fireball
Skeleton Barrel Firecracker Tombstone Witch Magic Archer Lumberjack
Poison
Skeleton Barrel Firecracker Tombstone Witch Magic Archer
Lightning
Tombstone Witch Magic Archer Lumberjack
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Tombstone Magic Archer Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Tombstone

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Lumberjack Mega Knight
Skeleton Barrel
Firecracker Arrows Witch Magic Archer Lumberjack Mega Knight
Firecracker
Skeleton Barrel Lumberjack Mega Knight
Tombstone
Witch
Skeleton Barrel Lumberjack Mega Knight
Magic Archer
Skeleton Barrel Lumberjack Mega Knight
Lumberjack
Arrows Skeleton Barrel Firecracker Witch Magic Archer Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Witch Magic Archer Lumberjack

Defense Synergies 1 12

Arrows
Mega Knight Tombstone Lumberjack
Skeleton Barrel
Mega Knight
Firecracker
Tombstone Lumberjack Mega Knight
Tombstone
Arrows Firecracker Magic Archer Lumberjack
Witch
Lumberjack Mega Knight
Magic Archer
Tombstone Lumberjack Mega Knight
Lumberjack
Arrows Firecracker Tombstone Witch Magic Archer
Mega Knight
Arrows Skeleton Barrel Firecracker Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tombstone Magic Archer
Lumberjack Firecracker Tombstone Witch Mega Knight
Witch Lumberjack Mega Knight Tombstone
Witch Lumberjack Firecracker Tombstone Mega Knight
Arrows Firecracker Tombstone Lumberjack Mega Knight
Arrows Firecracker Magic Archer Lumberjack Mega Knight
Arrows Firecracker Tombstone Witch Magic Archer
Arrows Skeleton Barrel Magic Archer Mega Knight
Witch Tombstone Lumberjack
Firecracker Lumberjack Mega Knight
Witch Arrows Firecracker Tombstone Magic Archer Lumberjack Mega Knight
Arrows Firecracker Witch Magic Archer
Tombstone Lumberjack Mega Knight Witch
Mega Knight Arrows Firecracker Tombstone Witch Magic Archer Lumberjack
Tombstone Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Firecracker Tombstone Witch Lumberjack
Arrows Tombstone Mega Knight Firecracker Witch Magic Archer Lumberjack
Arrows Witch Firecracker Tombstone Magic Archer Lumberjack Mega Knight
Lumberjack
Mega Knight Arrows Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tombstone Witch
Arrows Skeleton Barrel Firecracker Magic Archer Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Witch
Lumberjack Mega Knight
Tombstone Witch Lumberjack Mega Knight
Arrows Firecracker Skeleton Barrel Witch Magic Archer
Tombstone Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Tombstone Witch Magic Archer
Witch Tombstone
Mega Knight Tombstone Witch Lumberjack
Mega Knight Arrows
Mega Knight Tombstone Witch Lumberjack
Firecracker Witch Magic Archer Mega Knight
Tombstone Witch Firecracker Magic Archer Lumberjack
Arrows Mega Knight Firecracker Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Arrows Firecracker
Arrows Firecracker Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Skeleton Barrel Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows Skeleton Barrel Firecracker Magic Archer
Arrows Skeleton Barrel Firecracker
Lumberjack
Firecracker Arrows Skeleton Barrel Magic Archer
Arrows Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Arrows Skeleton Barrel Firecracker Magic Archer
Arrows Skeleton Barrel Firecracker Magic Archer
Arrows Skeleton Barrel Firecracker Witch Magic Archer
Magic Archer Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Magic Archer Mega Knight
Arrows Skeleton Barrel Firecracker Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Witch Magic Archer Mega Knight
Witch
Arrows Firecracker Skeleton Barrel Witch Magic Archer
Arrows Skeleton Barrel Witch Magic Archer Mega Knight
Arrows Skeleton Barrel Firecracker Magic Archer
Arrows Firecracker Witch Magic Archer
Skeleton Barrel Firecracker Witch
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Skeleton Barrel Tombstone Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows
Firecracker Magic Archer Lumberjack Mega Knight
Arrows Skeleton Barrel Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Skeleton Barrel Firecracker Witch Magic Archer Mega Knight

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