My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Prince
Giant Snowball
Skeleton Barrel Guards
Zap
Skeleton Barrel Firecracker Guards Prince
Barbarian Barrel
Skeleton Barrel Firecracker Wizard Guards
The Log
Skeleton Barrel Firecracker Guards Prince
Earthquake
Firecracker Guards
Arrows
Skeleton Barrel Firecracker Guards
Royal Delivery
Skeleton Barrel Firecracker Wizard Guards Prince
Fireball
Skeleton Barrel Firecracker Wizard
Poison
Skeleton Barrel Firecracker Wizard Guards
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Barrel Firecracker Guards Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Skeleton Barrel Firecracker

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Prince Mega Knight
Skeleton Barrel
Firecracker Arrows Guards Prince Mega Knight
Firecracker
Skeleton Barrel Prince Mega Knight
Wizard
Prince Mega Knight
Guards
Skeleton Barrel The Log
Prince
Mega Knight Arrows Skeleton Barrel Firecracker Wizard The Log
The Log
Guards Prince Mega Knight
Mega Knight
Prince Arrows Skeleton Barrel Firecracker Wizard The Log

Defense Synergies 3 12

Arrows
Mega Knight Prince
Skeleton Barrel
Mega Knight
Firecracker
The Log Guards Prince Mega Knight
Wizard
Guards Prince The Log Mega Knight
Guards
Firecracker Wizard Prince The Log
Prince
The Log Arrows Firecracker Wizard Guards
The Log
Firecracker Prince Wizard Guards Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Wizard The Log
Firecracker Prince The Log Mega Knight
Prince Mega Knight
Prince Firecracker Guards Mega Knight
Arrows Firecracker Prince The Log Mega Knight
Arrows The Log Firecracker Guards Mega Knight
Arrows Firecracker Wizard
Arrows Skeleton Barrel The Log Mega Knight
Prince
Guards Firecracker Prince Mega Knight
Guards Arrows Firecracker Wizard The Log Mega Knight
Arrows Firecracker Wizard
Prince Mega Knight Wizard Guards The Log
Wizard Mega Knight Arrows Firecracker Guards Prince The Log
Prince Mega Knight
Prince The Log Mega Knight
Wizard Mega Knight Arrows Firecracker Prince
Arrows Mega Knight Firecracker Wizard Guards Prince The Log
Arrows Wizard The Log Firecracker Guards Mega Knight
Prince
Wizard Mega Knight Arrows Firecracker Guards Prince The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Prince
Arrows Skeleton Barrel Firecracker Wizard Prince The Log Mega Knight
Guards Mega Knight Prince The Log
Guards Prince Mega Knight The Log
Guards Prince Mega Knight
Arrows Firecracker Wizard Skeleton Barrel
Guards Prince
Mega Knight Prince
Mega Knight Firecracker Prince The Log
Guards
Mega Knight Guards Prince
Mega Knight Arrows Guards Prince The Log
Prince Mega Knight Wizard Guards
Wizard Firecracker Mega Knight
Guards Firecracker Prince The Log
Arrows Mega Knight Firecracker Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards The Log
Arrows Firecracker Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Firecracker Guards Prince The Log
Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Wizard Skeleton Barrel
Arrows Firecracker Wizard The Log
Arrows The Log Skeleton Barrel Firecracker Wizard
Arrows The Log Skeleton Barrel Firecracker Wizard
Guards Prince
Firecracker Arrows Skeleton Barrel Wizard Prince The Log
Arrows Firecracker Wizard
Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Prince The Log
Arrows Skeleton Barrel Firecracker Wizard The Log
Arrows Skeleton Barrel Firecracker Wizard The Log Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Wizard Prince The Log Mega Knight
Arrows Skeleton Barrel Firecracker Wizard The Log Mega Knight
Prince The Log Mega Knight
Arrows Wizard
Prince The Log
Arrows Skeleton Barrel The Log
Arrows Firecracker The Log Wizard Mega Knight
Arrows Firecracker The Log Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Prince The Log Mega Knight
Arrows Skeleton Barrel Firecracker The Log
Arrows Firecracker Wizard
Skeleton Barrel Firecracker Wizard Guards
Arrows Wizard The Log Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker Wizard The Log
Skeleton Barrel Guards Prince
Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Prince Mega Knight
Arrows The Log Skeleton Barrel Firecracker Wizard
Arrows
Firecracker Prince Mega Knight
Firecracker Guards The Log
Firecracker
Skeleton Barrel Firecracker Prince The Log Mega Knight
Prince
Firecracker Wizard Mega Knight

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