My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Elixir Golem Wizard Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Elixir Golem Prince
Giant Snowball
Skeleton Barrel
Zap
Skeleton Barrel Firecracker Prince
Barbarian Barrel
Skeleton Barrel Firecracker Elite Barbarians Elixir Golem Wizard Electro Wizard
The Log
Skeleton Barrel Firecracker Elite Barbarians Elixir Golem Prince
Earthquake
Firecracker Elixir Golem
Arrows
Skeleton Barrel Firecracker
Royal Delivery
Skeleton Barrel Firecracker Elite Barbarians Elixir Golem Wizard Prince Electro Wizard
Fireball
Skeleton Barrel Firecracker Elite Barbarians Elixir Golem Wizard Electro Wizard
Poison
Skeleton Barrel Firecracker Elixir Golem Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Prince Electro Wizard
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Elixir Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Firecracker Elixir Golem Electro Wizard Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Firecracker Elixir Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Skeleton Barrel Elixir Golem Prince
Skeleton Barrel
Firecracker Arrows Elixir Golem Prince
Firecracker
Skeleton Barrel Elixir Golem Elite Barbarians Prince
Elite Barbarians
Arrows Firecracker Wizard
Elixir Golem
Firecracker Arrows Skeleton Barrel Wizard
Wizard
Elite Barbarians Elixir Golem Prince
Prince
Arrows Skeleton Barrel Firecracker Wizard Electro Wizard
Electro Wizard
Prince

Defense Synergies 0 7

Arrows
Prince
Skeleton Barrel
Firecracker
Prince Electro Wizard
Elite Barbarians
Wizard
Elixir Golem
Wizard
Elite Barbarians Prince Electro Wizard
Prince
Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Wizard Electro Wizard
Elite Barbarians Firecracker Prince Electro Wizard
Prince Elite Barbarians Electro Wizard
Elite Barbarians Prince Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians Prince
Arrows Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Wizard
Arrows Skeleton Barrel Electro Wizard
Elite Barbarians Prince
Elite Barbarians Firecracker Prince Electro Wizard
Electro Wizard Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
Prince Elite Barbarians Wizard Electro Wizard
Wizard Arrows Firecracker Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Wizard Arrows Firecracker Elite Barbarians Prince Electro Wizard
Arrows Firecracker Elite Barbarians Wizard Prince Electro Wizard
Arrows Wizard Firecracker Electro Wizard
Elite Barbarians Prince Electro Wizard
Wizard Arrows Firecracker Elite Barbarians Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows Skeleton Barrel Firecracker Elite Barbarians Wizard Prince
Elite Barbarians Prince Electro Wizard
Prince Elite Barbarians Electro Wizard
Elite Barbarians Prince
Arrows Firecracker Wizard Skeleton Barrel Electro Wizard
Prince Elite Barbarians Electro Wizard
Elite Barbarians Prince
Electro Wizard Firecracker Elite Barbarians Prince
Elite Barbarians Prince
Arrows Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Wizard
Wizard Firecracker
Elite Barbarians Electro Wizard Firecracker Prince
Arrows Firecracker Elite Barbarians Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Prince
Wizard Arrows Firecracker
Arrows Firecracker Wizard Skeleton Barrel
Arrows Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard
Elite Barbarians Prince Electro Wizard
Firecracker Arrows Skeleton Barrel Wizard Prince Electro Wizard
Arrows Firecracker Wizard
Skeleton Barrel Firecracker Elite Barbarians
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Elite Barbarians Prince
Arrows Skeleton Barrel Firecracker Wizard
Arrows Skeleton Barrel Firecracker Wizard
Arrows
Arrows Skeleton Barrel Firecracker Wizard Prince Electro Wizard
Arrows Skeleton Barrel Firecracker Wizard
Prince
Arrows Wizard
Prince
Arrows Skeleton Barrel
Arrows Firecracker Wizard
Arrows Firecracker Skeleton Barrel Wizard Electro Wizard
Arrows Skeleton Barrel Wizard Prince
Arrows Skeleton Barrel Firecracker
Elite Barbarians Arrows Firecracker Wizard Electro Wizard
Electro Wizard Skeleton Barrel Firecracker Wizard
Elite Barbarians
Arrows Wizard
Arrows Firecracker Electro Wizard
Prince
Arrows Firecracker Wizard
Skeleton Barrel Electro Wizard Prince
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Prince Electro Wizard
Arrows Skeleton Barrel Firecracker Wizard
Arrows
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Skeleton Barrel Firecracker Prince Electro Wizard

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