My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Guards Fisherman Graveyard
Giant Snowball
Skeleton Barrel Hog Rider Guards Fisherman Lumberjack Graveyard
Zap
Skeleton Barrel Guards Fisherman Graveyard
Barbarian Barrel
Skeleton Barrel Guards Lumberjack Graveyard
The Log
Skeleton Barrel Hog Rider Guards Fisherman Lumberjack Graveyard
Earthquake
Hog Rider Guards Graveyard
Arrows
Skeleton Barrel Guards Graveyard
Royal Delivery
Skeleton Barrel Hog Rider Guards Fisherman Lumberjack Graveyard
Fireball
Skeleton Barrel Hog Rider Fisherman Lumberjack
Poison
Skeleton Barrel Guards Fisherman Graveyard
Lightning
Fisherman Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Guards Fisherman Hog Rider Poison Lumberjack Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Guards Fisherman

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Graveyard Skeleton Barrel Lumberjack
Skeleton Barrel
Graveyard Arrows Hog Rider Guards Poison Fisherman Lumberjack
Hog Rider
Arrows Skeleton Barrel Guards Poison Lumberjack Graveyard
Guards
Skeleton Barrel Hog Rider Lumberjack Graveyard
Poison
Graveyard Skeleton Barrel Hog Rider
Fisherman
Skeleton Barrel Graveyard
Lumberjack
Arrows Skeleton Barrel Hog Rider Guards Graveyard
Graveyard
Arrows Skeleton Barrel Poison Hog Rider Guards Fisherman Lumberjack

Defense Synergies 1 3

Arrows
Lumberjack
Skeleton Barrel
Hog Rider
Guards
Fisherman Poison Lumberjack
Poison
Guards
Fisherman
Guards
Lumberjack
Arrows Guards
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Lumberjack Fisherman
Fisherman Lumberjack
Lumberjack Guards Fisherman
Arrows Poison Lumberjack
Arrows Guards Lumberjack
Arrows Poison
Arrows Skeleton Barrel Poison
Fisherman Lumberjack
Guards Fisherman Lumberjack
Guards Poison Arrows Fisherman Lumberjack
Arrows Poison
Lumberjack Guards
Arrows Guards Poison Lumberjack
Lumberjack
Fisherman Lumberjack
Arrows Poison Fisherman Lumberjack
Arrows Guards Fisherman Lumberjack
Arrows Poison Guards Fisherman Lumberjack
Fisherman Lumberjack
Arrows Guards Poison Fisherman Lumberjack
Guards Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fisherman
Poison Arrows Skeleton Barrel Fisherman Lumberjack
Guards Lumberjack Fisherman
Guards Lumberjack Fisherman
Guards Fisherman Lumberjack
Arrows Poison Skeleton Barrel
Guards Lumberjack
Fisherman Lumberjack
Poison
Guards
Guards Lumberjack
Arrows Guards Poison
Guards Lumberjack
Guards Poison Fisherman Lumberjack
Arrows Poison
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Arrows Guards
Arrows Poison Skeleton Barrel Fisherman
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Guards Poison
Poison Arrows
Arrows Poison Skeleton Barrel
Arrows Poison
Arrows Poison Skeleton Barrel
Arrows Poison Skeleton Barrel Fisherman
Guards Poison Fisherman Lumberjack
Poison Arrows Skeleton Barrel Fisherman
Poison Arrows
Poison Skeleton Barrel Fisherman
Arrows Skeleton Barrel Poison Fisherman
Arrows Skeleton Barrel Poison Fisherman
Arrows Skeleton Barrel Poison
Arrows Skeleton Barrel Poison
Arrows Poison
Fisherman
Arrows Skeleton Barrel Poison Fisherman
Arrows Skeleton Barrel Poison
Poison
Arrows Poison
Fisherman
Arrows Skeleton Barrel Poison
Arrows Poison
Fisherman
Arrows Poison Skeleton Barrel Fisherman
Arrows Skeleton Barrel Poison Fisherman
Poison Arrows Skeleton Barrel Fisherman
Poison Arrows
Skeleton Barrel Guards Poison
Poison Arrows
Arrows Poison
Arrows Poison
Skeleton Barrel Guards
Poison Arrows
Arrows
Poison Lumberjack
Arrows Skeleton Barrel Poison
Arrows Poison
Guards Poison
Poison
Poison Skeleton Barrel
Poison Fisherman

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