My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Cannon Cart P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Royal Hogs Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Royal Hogs Cannon Cart Fisherman
Giant Snowball
Skeleton Barrel Hog Rider Royal Hogs Fisherman
Zap
Skeleton Barrel Royal Hogs Cannon Cart Fisherman
Barbarian Barrel
Skeleton Barrel Wizard Royal Hogs Cannon Cart
The Log
Skeleton Barrel Hog Rider Royal Hogs Cannon Cart Fisherman
Earthquake
Hog Rider Royal Hogs
Arrows
Skeleton Barrel Royal Hogs
Royal Delivery
Skeleton Barrel Hog Rider Wizard Royal Hogs Cannon Cart P.E.K.K.A Fisherman
Fireball
Skeleton Barrel Hog Rider Wizard Royal Hogs Cannon Cart Fisherman
Poison
Skeleton Barrel Wizard Royal Hogs Fisherman
Lightning
Wizard Cannon Cart Fisherman
Rocket
Hog Rider Wizard Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Fisherman Hog Rider Wizard Royal Hogs Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Fisherman Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs P.E.K.K.A Skeleton Barrel Cannon Cart
Skeleton Barrel
Arrows Hog Rider Royal Hogs Cannon Cart Fisherman
Hog Rider
Arrows Skeleton Barrel Wizard Cannon Cart
Wizard
Hog Rider Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Skeleton Barrel Wizard Fisherman
Cannon Cart
Arrows Skeleton Barrel Hog Rider Fisherman
P.E.K.K.A
Arrows Wizard Fisherman
Fisherman
Skeleton Barrel Royal Hogs Cannon Cart P.E.K.K.A

Defense Synergies 0 5

Arrows
Cannon Cart P.E.K.K.A
Skeleton Barrel
Hog Rider
Wizard
Cannon Cart P.E.K.K.A
Royal Hogs
Cannon Cart
Arrows Wizard
P.E.K.K.A
Arrows Wizard Fisherman
Fisherman
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Wizard
P.E.K.K.A Cannon Cart Fisherman
P.E.K.K.A Fisherman Cannon Cart
P.E.K.K.A Cannon Cart Fisherman
Arrows P.E.K.K.A
Arrows Cannon Cart
Arrows Wizard
Arrows Skeleton Barrel Cannon Cart P.E.K.K.A
P.E.K.K.A Fisherman
Cannon Cart Fisherman
Arrows Wizard Cannon Cart Fisherman
Arrows Wizard
P.E.K.K.A Wizard Cannon Cart
Wizard Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Fisherman
Wizard Arrows Cannon Cart P.E.K.K.A Fisherman
Arrows Wizard Cannon Cart Fisherman
Arrows Wizard Cannon Cart Fisherman
P.E.K.K.A Cannon Cart Fisherman
Wizard Arrows Cannon Cart P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart P.E.K.K.A Fisherman
Arrows Skeleton Barrel Wizard Cannon Cart Fisherman
P.E.K.K.A Cannon Cart Fisherman
P.E.K.K.A Cannon Cart Fisherman
P.E.K.K.A Cannon Cart Fisherman
Arrows Wizard Skeleton Barrel
P.E.K.K.A Cannon Cart
P.E.K.K.A Cannon Cart Fisherman
P.E.K.K.A Cannon Cart
P.E.K.K.A
P.E.K.K.A Cannon Cart
P.E.K.K.A Arrows
Cannon Cart P.E.K.K.A Wizard
Wizard Cannon Cart
Cannon Cart P.E.K.K.A Fisherman
Arrows Wizard Cannon Cart P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Fisherman
Arrows Skeleton Barrel Cannon Cart
Cannon Cart Arrows Skeleton Barrel
Wizard Arrows
Arrows Wizard Skeleton Barrel
Arrows Wizard
Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard Fisherman
Fisherman
Arrows Skeleton Barrel Wizard Cannon Cart Fisherman
Arrows Wizard
Skeleton Barrel Cannon Cart Fisherman
Arrows Skeleton Barrel Cannon Cart Fisherman
Arrows Skeleton Barrel Cannon Cart Fisherman
Arrows Skeleton Barrel Wizard Cannon Cart
Arrows Skeleton Barrel Wizard Cannon Cart
Arrows
Fisherman
Arrows Skeleton Barrel Wizard Fisherman
Arrows Skeleton Barrel Wizard
Arrows Wizard
Fisherman
Arrows Skeleton Barrel Cannon Cart
Arrows Wizard
Fisherman
Arrows Skeleton Barrel Wizard Fisherman
Arrows Skeleton Barrel Wizard Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Wizard
Skeleton Barrel Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Skeleton Barrel Cannon Cart
Arrows Wizard
Arrows
Wizard Cannon Cart
Arrows Skeleton Barrel Wizard
Arrows
Cannon Cart P.E.K.K.A
Skeleton Barrel Cannon Cart
Cannon Cart P.E.K.K.A
Wizard

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