My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Dark Prince Ice Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Dark Prince Inferno Dragon Ram Rider
Giant Snowball
Skeleton Barrel Guards Inferno Dragon Ram Rider
Zap
Skeleton Barrel Inferno Tower Guards Dark Prince Inferno Dragon Ram Rider
Barbarian Barrel
Skeleton Barrel Inferno Tower Guards Dark Prince Ice Wizard
The Log
Skeleton Barrel Guards Dark Prince Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Skeleton Barrel Guards
Royal Delivery
Skeleton Barrel Guards Dark Prince Ice Wizard Inferno Dragon Ram Rider
Fireball
Skeleton Barrel Inferno Tower Ice Wizard Inferno Dragon Ram Rider
Poison
Skeleton Barrel Inferno Tower Guards Ice Wizard
Lightning
Inferno Tower Dark Prince Ice Wizard Inferno Dragon Ram Rider
Rocket
Inferno Tower Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Inferno Tower Guards Dark Prince Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Guards Ice Wizard Dark Prince Inferno Dragon Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Skeleton Barrel Guards Ice Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Dark Prince Ram Rider
Skeleton Barrel
Arrows Guards Dark Prince Inferno Dragon Ram Rider
Inferno Tower
Guards
Skeleton Barrel Ram Rider
Dark Prince
Arrows Skeleton Barrel Ice Wizard Ram Rider
Ice Wizard
Dark Prince Ram Rider
Inferno Dragon
Skeleton Barrel
Ram Rider
Arrows Skeleton Barrel Guards Dark Prince Ice Wizard

Defense Synergies 1 8

Arrows
Inferno Tower Dark Prince Ice Wizard
Skeleton Barrel
Inferno Tower
Guards Arrows Dark Prince Ice Wizard
Guards
Inferno Tower Ice Wizard
Dark Prince
Arrows Inferno Tower Ice Wizard
Ice Wizard
Arrows Inferno Tower Guards Dark Prince Inferno Dragon
Inferno Dragon
Ice Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Inferno Tower Ram Rider
Inferno Tower Inferno Dragon Dark Prince Ice Wizard Ram Rider
Inferno Tower Ram Rider Dark Prince Ice Wizard Inferno Dragon
Inferno Tower Inferno Dragon Guards Dark Prince Ice Wizard Ram Rider
Arrows Dark Prince
Arrows Guards Dark Prince Ice Wizard
Inferno Tower Inferno Dragon Ram Rider Arrows Ice Wizard
Arrows Skeleton Barrel Inferno Tower Ram Rider
Inferno Tower Inferno Dragon Ice Wizard
Guards Inferno Tower Dark Prince Ice Wizard
Guards Ice Wizard Arrows Dark Prince Ram Rider
Arrows Inferno Tower Inferno Dragon Ice Wizard Ram Rider
Inferno Tower Guards Dark Prince Ice Wizard Ram Rider
Arrows Guards Dark Prince
Inferno Tower Inferno Dragon Ram Rider
Inferno Tower Inferno Dragon Ram Rider
Arrows Inferno Tower Dark Prince
Arrows Guards Dark Prince Ice Wizard Ram Rider
Arrows Guards Dark Prince Ice Wizard Inferno Dragon Ram Rider
Inferno Tower Inferno Dragon Ram Rider
Dark Prince Arrows Guards
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Dark Prince
Arrows Skeleton Barrel Inferno Dragon
Guards Inferno Tower Dark Prince Ram Rider
Guards Dark Prince Inferno Tower Ram Rider
Inferno Tower Guards Dark Prince Inferno Dragon Ram Rider
Arrows Skeleton Barrel Ice Wizard Ram Rider
Guards Dark Prince Inferno Tower Ice Wizard Ram Rider
Inferno Tower Dark Prince Inferno Dragon
Inferno Tower Dark Prince Inferno Dragon
Inferno Tower Guards Inferno Dragon
Inferno Dragon Inferno Tower Guards Dark Prince
Arrows Guards Dark Prince
Dark Prince Inferno Tower Guards Ram Rider
Inferno Tower Guards Dark Prince Inferno Dragon
Arrows Inferno Tower Dark Prince Ice Wizard Inferno Dragon
Arrows Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Guards
Arrows Skeleton Barrel Ice Wizard Ram Rider
Arrows Skeleton Barrel
Arrows Skeleton Barrel Guards Dark Prince
Arrows Dark Prince
Arrows Skeleton Barrel Ice Wizard Ram Rider
Arrows
Arrows Skeleton Barrel Ice Wizard Ram Rider
Arrows Skeleton Barrel Ram Rider
Guards
Arrows Skeleton Barrel Dark Prince Ram Rider
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Dark Prince
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Dark Prince Ice Wizard
Inferno Dragon
Arrows Skeleton Barrel Ice Wizard Ram Rider
Arrows Skeleton Barrel Ram Rider
Arrows Skeleton Barrel
Arrows Ice Wizard
Skeleton Barrel Guards
Arrows
Arrows
Arrows
Skeleton Barrel Guards Dark Prince
Arrows Ice Wizard Ram Rider
Arrows
Dark Prince
Arrows Skeleton Barrel
Arrows
Dark Prince
Guards
Skeleton Barrel Dark Prince
Inferno Dragon

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